Sign here if you think there should be a crucible playlist without supers so gun skill determines how you play and who wins or loses. Would also shut everyone up that is complaining about op supers or something of the sort because they can now go to a playlist where you can use your super!
[spoiler]if you don't want this to be a thing, don't be rude towards me and hate, just close the post without responding[/spoiler]
[spoiler]50 replies, most I've ever had! Thanks guys![/spoiler]
[spoiler]We've hit over 150 replies!!!! Keep it going guys![/spoiler]
[spoiler]over 200 replies!!!! This is great lets go for 300![/spoiler]
[spoiler]we finally hit 300 replies! Thank you guys so much! Let's keep it up![/spoiler]
[spoiler]i just wanted to thank everyone for all the replies, this will be the last reply update unless we hit 1000. Thank you guys so much for getting this topic to 400 replies![/spoiler]
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#feedback
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Skills clash, your only able to use your grenades and melees with your guns.
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I think that inferno should have no supers. There would actually be a reason to play it and then destiny might actually have a competitive future.
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They already have that it's called call of duty
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Cool idea hope it happens
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3 OdpowiedziSigned It would be pretty interesting
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Signed.
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3 Odpowiedzi[spoiler]Your a -blam!-ing tool.[/spoiler]
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2 Odpowiedzi
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Edytowany przez użytkownika DeliriumTrigger_: 10/18/2015 3:59:57 AMThey should add some game modes in the bar over by the hangar. Some place guardians can go have a drink while playing some darts, or chess. Come one guys, aren't you so tired, as well, after a long day of alien darkness ass kicking that you want to just unwind?!
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1 OdpowiedźIt's called Call of Duty, go try it out
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2 OdpowiedziEdytowany przez użytkownika mfx-one: 10/18/2015 3:33:24 AMNo...you'll get Mayhem and like it god damnit. Sincerely, Bungie
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1 OdpowiedźThink I'd rather have no heavy, (and no sunbreaker)
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2 OdpowiedziEdytowany przez użytkownika Kennywaspro: 10/18/2015 2:57:18 AMHow bout a mode where you get no abilities no class no nothing,tutorial all over first level Gear starting armor Weapons starting rifle with starting shotgun and sniper rifle Oh and heavy you get the starting rocket launcher from the gold chest on the second earth level Now everyone should be on a more level playing field But guess what people would still complain about something op
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2 OdpowiedziThis just should've been a thing for IB and Trials... Oh and signed, I've been saying this since day one...
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Sure, why not.
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Think how easy it would be to make that game type. Now think about how much bungie is gonna charge us for it. $$$
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There's no gun skill in destiny :/
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1 Odpowiedź[quote]Sign here if you think there should be a crucible playlist without supers so gun skill determines how you play and who wins or loses. Would also shut everyone up that is complaining about op supers or something of the sort because they can now go to a playlist where you can use your super! [spoiler]if you don't want this to be a thing, don't be rude towards me and hate, just close the post without responding[/spoiler] [spoiler]50 replies, most I've ever had! Thanks guys![/spoiler] [spoiler]We've hit over 150 replies!!!! Keep it going guys![/spoiler] [spoiler]over 200 replies!!!! This is great lets go for 300![/spoiler][/quote]nah Tie Fighters are cool }O{
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Yes, a mode with just primary weapons and grenades as well, calling back to the halo days
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No super no heavy all skill -blam!- yea I'd love it
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1 OdpowiedźEdytowany przez użytkownika The_Metador: 10/18/2015 8:03:49 AMThis is a spectacular idea but the folder full of Sunbreaker complaints wouldn't get any thinner. [u]Hunters[/u] Bladedancers [spoiler]Have a choice of grenades that range from ineffective to decent and melees options that are okay to good. Without their super they lose a means of eliminating many targets in quick succession.[/spoiler] Gunslingers [spoiler]They can definitely score kills with their two powerful grenades. The Year 2 Young Ahamkara Spine gives longer tripmine duration and two if them at that. The Sealed Ahamkara Claws enables them to have two Flaming Knives and Chain of Woe. Paired with a Monte Carlo a firefight would be intense as they're always tossing DoT your way.[/spoiler] Nightstalker [spoiler]This class is still impressive without tethering people. The toxic smoke version of their grenade combined with vortex grenade is awesome and the NightStalker still gets space control with their other moves. Also dat Dodge Roll. Exotics only make them better.[/spoiler] [u]Warlocks[/u] Voidwalker [spoiler]They have an excellent couple of grenades and an interesting melee that can either heal them some or speed them up. Without having to worry about being countered by supers like FoH, they can play fairly aggressively in close quarters. [/spoiler] Sunsinger [spoiler]People are used to ignoring Radiance for extended periods of time in all forms of content so this mode would hardly handicap their various playstyles. Up close or at midrange they will always be formidable and balanced.[/spoiler] Stormcaller [spoiler]People assume that their super is their bread and butter for kills but a Stormcaller equipped with Claws of Ahamkara specced for Feedback, Perpetual charge, Pulse Grenade and Arc Web are not to be messed with.[/spoiler] [u]Titans[/u] Striker [spoiler]Whether FoH is a crutch or counter their kill count will not be impressive and will come down to player skill and weaponry. Knees will get them kills but failed knees will get them killed. Titan melee range has been buffed but their options are alright in PvP but nothing game changing. They have good grenades but as powerful as lightning grenade is, it relies on the architecture to be effective. In open spaces or Hive stages it is a poor option.[/spoiler] Defender [spoiler]Without the Dome they have grenades that can prevent people from using their abilities and sticky grenades that instant kill. With Year 2 No Back Up Plans they can trigger their overshields from range especially if they use something like Lord of Wolves if this mode is like regular crucible and not Iron Banner. They will not do well at range or rather they wouldn't excel at it. [/spoiler] Sunbreaker [spoiler]They recover health and gain agility upon any kills with fire as well as their own stackable version of Chain of Woe. Extra DoT from grenades or the sticky would make quick work of those engagements. I'm not saying they're OP. These perks are wonderful. My point is their deadliness is not only in their hammer.[/spoiler] Sunbreaker is not OverPowered. The Vanilla classes are Under Powered without exotics and supers. This should be seen to as a holiday present for all players who put the time in to help create this game.