Close range super damage reduction 50%.
Range super damage reduction 55%.
Another ranged super damage reduction 0%.
Another close range super damage reduction 50%.
Hmm something is flawed....
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Lol it's not 55%, its just that titans have more armour. HENCE WHY IT'S THE TANK CLASS
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Okay, then why are titans more mobile and zoom around, when hunters are made to be agile? Titans shouldnt have increased control to zoom around. But they do.
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As i said, theyre not fast on running, they're fast by jumping in a correct way which has to be practiced to actually go faster than hunters.
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Edytowany przez użytkownika Kilerdrake: 10/14/2015 9:33:35 PMYou sir, have started it. This games RPG is complete bs. Tank, agile class and the mage recovery. First of all, warlocks were tanks for quite a while till 2.0. Second, following your logic hunters should be able to shoot while invisible, and warlocks should be able to fly and shoot lightning and fire simultaneously and have potions. Bungie's concept of classes is bullshit. Last but not least, Balance know what that is? Edit: forgot to say, 417 is he damage a 1000 yard state does in normal crucible this was in normal crucible. The damage shown was 188.188 now let's do math, shall we? 417 reduced by 55% is 187.6 what's that again? 187.6 which the game registers as 188, so I just proved you wrong.
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Remember crota's end? When the hunter grabbed the sword and the titan popped a bubble to take the shots of the knights on the right/left, and the warlock started tappin the knights on the opposite side to get their attention? Then the invisible hunter went up the platform after calling for rockets and started dps'ing the boss. That's how it should work for most encounters, but it doesnt sadly
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How does this have anything to do with our current discussion?
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That the rpg elements are faintly there.
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Where are the other 3 players? Lol
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Shooting rockets, since no one else can
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It takes 3 people to shoot that many rockets to take crota down? Where's the ghorn...fuking scrubs
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You can have one single person shoot 2 rockets, but from my experience the proximity rounds would go off near the acolytes in the middle at crota's feet , plus not everyone had ghorn so most of the time 3 people shot rockets
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Excuse me. Last time I checked crota's end was a failure. Only VoG and King's fall sum up a good raid
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True, but it's still a raid and it still fulfilles the criteria of an rpg. The reason it failed was a lot of glitches.
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Edytowany przez użytkownika Kilerdrake: 10/14/2015 9:53:39 PMDid you forget? Solo my friend.....and bungie are fast to patch cheese's but not the glitches that fuked you over....
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Ik ik, thats what i stated
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Lol "the tank class" has the highest dps in the game at the moment? Somethings definitely wrong there.
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Thats on bungie's part. Hunters were supposed to have a dps class but it was actually just horrible damage to bosses, everything it was good for was making orbs.
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It is. You stand corrected however. Also tanks happen to be the fastest class in the game second to blink by a few feet
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That's not actual agility it's the jump ( which has to be mastered to actually do smth
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Not really. It doesn't require mastery. Hiring X or A 3 times requires skill? Smh. I also included blink. The jump adds to the overall speed a titan can reach. Same as how blink adds to the speed a hunter has.
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That I agree with. The amount of orbs that generate.. It's literally a spam. Of the chat lol.
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He Litterally said besides the super the point is everything else about is medicore
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Yes but a titan wielding a shotgun strapped too his pink fluffy boots will always win a gun fight at close range even if you shoot yours first.
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Den l34rn t0 420 faz3 n4d3 sh0t scrub r3kt m80
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[quote]Close range super damage reduction 50%. Range super damage reduction 55%. Another ranged super damage reduction 0%. Another close range super damage reduction 50%. Hmm something is flawed....[/quote]