In case you all didn't know, a Sunbreaker can survive the following things while supering:
-High-Impact Sniper Headshot
-High-Impact Shotgun/Melee Combo
-Direct Rocket Hit
-Golden Gun Shot
-Two Blade Dance Swings
-Two Sword Hits
Compared to the other three "drain-over-time" supers, the armor on the Sunbreaker super totally outclasses all of them. I really don't get how it's fair.
I've heard it said that the balance of the Sunbreaker class is its low mobility. This is completely ludicrous. Titans using the "Increased Control Skate" method can literally catch up to any other class trying to run away.
I've also heard it said that Hammer of Sol is hard to hit people with. Again, completely false. Unless you're a n00b who doesn't know how to aim, all you have to do is enable tracking hammers, and the ridiculous aim assist and splash damage will take care of the rest. You don't even have to completely hit someone with the hammer for them to die.
Here are some reports from Bungie about Hammer of Sol over-performing:
https://www.bungie.net/en/Forum/Post/155195608/0/0/1 - Sunbreakers have highest K/D
http://kotaku.com/we-talk-to-the-director-of-destiny-the-taken-king-1733054833 - Luke Smith says he does unnaturally good with Sunbreakers
So go ahead. Tell me how all this is fair. Simply saying is fair because it's apparently the "tank class" doesn't cut it (Bungie really hasn't created each class for a purpose like that). I'll reiterate. SAYING TITANS ARE THE SO-CALLED "TANK" CLASS IS NOT A GOOD ARGUMENT. If Destiny is set up to have the three traditional MMO classes, why aren't Hunters the fastest by far? Why isn't Warlock recovery near-instantaneous? Besides, in every other game I've ever played, a "Tank" can not deal out damage as fast as other classes. Titans get the best of both worlds- highest armor, quickest movement speed, and the best total-damage super in the game.
And if you say "ermahgersh but Sunbreekers hav bad neutral gayme", here's my response: http://youtu.be/pVd7UbfVrvI
English
#Destiny
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You lost me at bladedancers should have the best armor.
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4 OdpowiedziSays the person with a level 40 Titan.
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I still think it should have been a mobile Shield of Sol like the Aegeus...
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Stop saying fist of panic and maybe we will talk people .-.
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I think this comment is way more important We asked about Bungie leaving year-one players behind. “I think we didn’t do a good job of explaining that ahead of time... We also haven’t done a great job of explaining what is content that players own and what’s programmed content—things that are subject to change.”
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4 OdpowiedziEdytowany przez użytkownika EmotionalSupportWarlock: 11/3/2015 10:06:46 PMAnd Nova Bomb. What would kill any other class during a super they live unless I get a direct hit. If my shot is off center by the slightest, there have been many times they live. They will take like 3/4 damage, but then instant kill me right after and get full health right back. What's more irritating is the Bungie has acknowledged that the class needs to be dealt with and hasn't done a damn thing. I don't see why this isn't already fixed. Just make the damage reduction the same and the Bladedancer. They sure as hell can't take a rocket, shotgun/melee combo, etc. Seems like a pretty damn easy fix to me.
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Can be one hit to the head with black spindle
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1 OdpowiedźI just wanna bang Eris morn..Plz
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1 OdpowiedźGuys this is with those who put Solar Armor on their Titan with max Armor spec My Sunbreaker gets one shotted by Golden Gun and gunned down if 2v1 and I missed a hammer.
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2 OdpowiedziIm surprised Titans still find the super fair at all.
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The fact that PvP should not dictate the fukin game! But what the fuk do I know trials and PvP are the end all be all now apparently.....
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1 OdpowiedźThere's no convincing someone who don't want to be convinced. I play all 3 classes and I feel all the new supers are on par with one another. Main complaint i see is how much more op HOS is compared to golden gun or blade dancer. Truth of the matter is all new sub classes outscale the old ones hardcore not just one. Any skilled player can play around supers rather then crying like a baby.
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black spindle 1 hit KO's to the head 1000 yard stare doesn't 1 hit KO nova bomb or fist of havoc you can survive a direct rocket hit while putting up a ward of dawn even without max armor hell you can survive a direct hit inside your bubble with armor of light you can jump over their heads as a hunter really easily because you have the highest mobility jump i've seen a full armor sunbreaker get 1 hit by golden gun sun breakers die in 2 hits from blade dance just like warlocks every 4 seconds in HoS they lose a hammer T-rex arms
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3 OdpowiedziEdytowany przez użytkownika sTasis9055: 11/3/2015 9:54:35 PMI don't care about the armor. Let them "tanks" have it.. Bitches can be taken out eventually. Cauterize is the real issue here.
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4 OdpowiedziOne shotted three sun breakers with full health in trials yeaterday.
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2 OdpowiedziThe armor is a bit much but the tipping point I think is with the regeneration. Those two things combined make it better than anything. I'd be fine with either a slight armor reduction or having to choose between health regen or armor. Maybe less aoe damage, same aoe just less damage.
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14 OdpowiedziThey can't survive a high impact sniper headshot
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It's fair... at least that's what this jedi said as he waved his hand in front of my face.
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5 OdpowiedziYou suck against sunbreaker a if you can't kill them with a single golden gun shot. I killed a sunbreaker, and the idiot self rezzed to die by my golden gun a second time. I was laughing so hard it brought tears to my eyes.
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10 OdpowiedziKilled three Sunbreakers in a span of twenty seconds so why is everyone crying? I make clips on upload of me killing Sunbreakers for my friends to prove they aren't unstoppable. I die afterwards because I'm laughing or trying to record lol.
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Get over your whole, run. Still play a hunter over a Titan any day.
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8 OdpowiedziINFO FOR EACH SUPER- Here's the damage reduction numbers for each super (dying or surviving is based on them having full health and no overshield)(case 1 and 2 are explained below): Gunslinger: 50% damage reduction (only lasts for the length of the animation of initiating the super), can survive case 2 during this time, always dies no matter what for case 1 Bladedancer: 50% damage reduction, can survive case 2, always dies no matter what for case 1 Nightstalker: 50% damage reduction (only for the animation of shooting the bow, damage reduction is gone the moment the arrow leaves your bow), can survive case 2, always dies no matter what for case 1 Sunsinger: 50% damage reduction (song of flame and fireborn), can survive case 2, always dies no matter what for case 1 Sunsinger (only radiant skin): 55% damage reduction, can survive case 2, can also survive case 1 with just a tiny sliver of health left Stormcaller: 50% damage reduction, can survive case 2, always dies no matter what for case 1 Voidwalker: 45% damage reduction (only during the animation and is gone the moment the Nova bomb leaves your hand), can survive case 2 with skull or ram, always dies no matter what for case 1 even with skull or ram Fist of havoc: 50% damage reduction, can survive case 2, always dies no matter what for case 1 Fist of havoc (with unstoppable): 55% damage reduction, can survive case 2, can survive case 1 Sunbreaker: 55% damage reduction, can survive case 2, can survive case 1 Case 1- If you actually get a direct hit, you'll see two numbers for damage; one number will be the damage from the impact of the ticket actually hitting the person and the second number will be the damage from the rocket's explosion. -Only sunbreakers, radiant skin sunsingers, and unstoppable fist of havoc striker titans can survive this direct impact rocket, case 1, with just a tiny sliver of health left. They can be killed with one shot from basically anything at that point. Case 2- In the second case with rockets, missing direct impact by even just 1 inch will cause proximity detonation with grenades and horseshoes or you hit the ground right next to them, or the rocket tracks but ends up hitting the wall/ground right next to them. When any of this happens, as long as you aimed your rocket properly and they are close to the rocket explosion they will take full damage from the explosion and will just be missing the bonus damage from the direct impact of the rocket itself. -Every super in the game can survive this case, case 2. MY OPINIONS ARE BELOW (above is info based on numbers): Sunbreakers should have the same damage reduction as golden gun, 50% damage reduction just during the animation of initiating the super. I say this because they basically have anywhere between 5-7 hammers which are basically golden gun shots with explosive, area of effect damage. It's basically 5-7 golden gun shots with the armor of unstoppable fist of havoc and radiant skin. I think every single perk and everything for sunbreakers should not be changed at all. I think the only change should be that their damage reduction mimics that of gunslingers. This means that there should be 50% or even 55% damage reduction during the animation of initiating the super, but should go away after the animation. With only that one change, I think it would be properly balanced in terms of being able to deal absolutely massive amounts of damage while having the tradeoff that they can be relatively vulnerable. For just one second, imagine a gunslinger with anywhere between 5-7 shots (depending on an INNATE subclass ability they can choose, rather than having to use an exotic helmet to increase the number of shots), that has the same armor/damage reduction that sunbreakers have right now. That's basically what we have with sunbreakers right now. Can you imagine the absolute outrage that would ensue in the forums and all around the game? It's actually funny to think about.
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With a title like that, I'm fairly certain that convincing OP is the last thing that will happen.
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Convince me that being able to destroy my ward is fair? Convince me that being able to go invisible is fair. Convince me that being able to self rez is fair. Waaaa Waaaa waaaa. You choose to play pvp.
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titans ftw
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Convice me that throwing 8 hammer is just ad fair as 3 golden gun shota