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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: Daemon White 4/10/2022 10:05:02 PM
54

Just another tired Matchmaking complaint onto the pile

"Just git gud" "Just play with LFG" "Just play with friends" "It's a skill issue" "mad cuz bad" "You should be able to 1v3 a trials team" "It's a skill issue" Is this really all to say? It feels like it is. Every week, without fail. While there's plenty of discussion trying to push Bungie towards some way of balancing the PvP, there's just far too many comments hand-waving it away. "There's no problem but you". "I'm getting great matches, sounds like a skill issue" says the top 3% player to the bottom 40%. "CoD SBMM exists, and it's garbage" without even acknowledging the deeper issue that is Activision manipulating their info to guarantee a 50% win rate, bouncing the players around like Yo-Yos in order to do so. I'm feeling the issue isn't the average player skill, it's the massive divide between top and average skills. Those in the top do NOT want to let that go. And I get it, it's nice to feel like you're a god. But even in the "Endgame" events, there's hardly any competition and it's destroying the crucible playerbase. Nobody returns after their bounties / pinnacle unless they have brain rot like I do. It also feels like a cause for Weapon Nerf crying. Top player got creamed by a fusion shot? Nerf it. Bottom players getting destroyed by hand cannons and shotguns? Nerf it. But never touch the stomp lobbies, no, the top players need their daily We Rans. It makes me sad that there's even an "I made you this" medal that people legitimately have on their accounts. I'm no top-skill. I'm aggressively average at best. That middle ground trying their best to find the fun in PvP, but the uncompetitive matchups take that fun away. I can improve, but in the moment when I'm matched against someone DestinyTracker labels as a Top 500 LEGEND while I'm still around Gold or Silver, that's just not happening. Same goes for stomping people who are less skilled, it's not fun. I feel bad because there's no competition. I'm creaming them, and not even trying. It's not fun. We need to address the issue in PvP that is an entire lack of matchmaking and lobby balance. And before anyone says "Well just go work for Bungie then", they don't hire Canadians. I tried. Would absolutely love to get hired and rip out the entire weapons sandbox to start fresh again and implement SBMM. But can't, I don't live in the States.

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  • ??? Top 1 % players don't enjoy this matchmaking, bottom 1 % don't enjoy this matchmaking, just like everyone inbetween. Literally noone does. Where do you get this from? High skilled players don't enjoy it because the team balancing (totally not sbmm yea right) forces them to play against a team of above average players while they get complete noobs in their team and noobs get steamrolled. Before you suggest SBMM. We already have that. It is just renamed. We used to have even stricter SBMM in this game in season of the drifter and it did not work at all for this game. Player base is WAY to tiny for the pvp portion. We had 15+ minute queue times and asian 300 ping lobbies with stricter sbmm because way too few ppl play. So the only solution is to remove literally every single team balancing sbmm algorythm and win rate restriction forcing match outcomes and make it pure CBMM. Just random matchups. That way atleast half the matches will be extremely fun for everyone while the other half will suck. Right now 99 % of the matches suck. Would be a step up imo. Let's not forget how casual, unbalanced and cheese infested this game is. Seeking for balanced teams isn't only a matter of "fairness", it simply does not work for D2. So why not make it fun and enjoyable with good connections at the very least.

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    1 답변
    • The following is just an "example" - though obviously an extreme one - of the current matchmaking epiphany. And how well balanced it is. It's not made up. I am just writing down the results from my game history and are able to share it any time. Though I can't upload any screenshots taken cause name and shame is not allowed. Monday 4th of April, Deadcliffs, Control. I joined a team of 6 random players against a 6-stack. The fireteam of 6 were not from one clan, in fact they were all members of different clans. However they shared one common pattern, all of them were either gilded Unbroken or Flawless. All 6. The game ended 150:103 for them. Sounds ok, doesn't it? Well, wait a second. The losing team - mine - counted 54 kills, the winning team 215. I ended #5 with 7 kills and KDA of 0.3. Our best player ended with 12 kills and KDA of 1.0. Let's compare shortly with the other team. #1 scored 52 kills, KDA of 8.67. #2 scored 42 kills, KDA of 14. #3 31 kills, 4.43. #4 31 kills, 3.88. #5 30 kills, 15.0. #6 29, 2.42. I could continue with their general crucible stats, how many kills, seasonal KDA etc.. But let's save our time. I believe you get the point. I should mention - they were not capturing a single zone. Not one. Zone control of 2, often 3, was completely with my team. Didn't save us however... This is called matchmaking. Enjoy your day, night and game.

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    • So, for those sweaty-balled shitlords out there, lobby balancing is a known issue. Bungie knows about it and has admitted that it is a problem and they don't know what to do about it. Do you know what else is a problem? The PvP community. The PvP community has a long and storied tradition of putting Bungie in double-binds and generally being a toxic cesspit of unpleasant individuals hell-bent on gatekeeping the crucible. Making playlists and activities fundamentally unplayable and unrewarding by being insufferable, toxic, and genuinely unreasonable only turns the gamemode into a broken and unplayable hellscape like Trials was before Bungie's revamp in Season of the Lost. When you tell your casuals and your low skill players to go play strikes, and they do, in droves, you end up in a matchmaking pool and a culture even less healthy and less approachable than Trials of the Nine. Making the lighthouse inaccessible to most is one thing, making the entire PvP landscape an unplayable, unpleasant, and inaccessible hellscape for both noobs and low to mid-tier veteran players alike is another matter entirely. Half of my friends list refuses, flat-out, to play PvP because it is both too inaccessible and the community is just too toxic to deal with. I only play the Crucible to get challenges done, pinnacles, and Iron Banner, and only as long as I need to in order to accomplish the set objectives. After that, if I want to play PvP, I play Apex Legends, which is far more balanced and far less dysfunctional than the Crucible despite the hackers and smurfs currently plaguing the game. I'm not going to go into exhaustive detail about reasonable and effective steps Bungie could take to improve the overall landscape and experience. That subject has been brought up and rehashed by more intelligent, articulate, and technologically savvy individuals than myself. I recommend Kujay's video on unfucking the Crucible. The simple fact of the matter remains that so long as PvP is simultaneously unrewarding and fundamentally unfun for solos, casuals, noobs, and players at low to mid-tier skill levels, the Crucible and Trials will continue suffer. The PvP community needs to pull its head out of its -blam!- and start recognising that sometimes K|D is not an accurate reflection of skill. A solo player is fundamentally at a disadvantage as they are relying on a team of complete strangers to actually know what they're doing and to execute targets and objectives effectively. As is so often the experience, this is anything but the case, leading to players who can land consistent 1.4-2.2 K|D games with solid teammates, consistently bottom-fragging in QP when matched with disorganised, self-centred, or hopeless blueberries with little to no sense of teamwork or mechanics. Beyond all of this, stating "0.5 K|D ergo you're wrong" is simply an ad hominem and I would like anyone who makes this point to articulate precisely in what way that invalidates any criticism of the overall dysfunctionality rooted in the heart of the Crucible. Additionally, I would like you to articulate precisely what productive purpose such statements make and what they add to the discourse. While the current broken system serves the PvP community now, as they are the ones chiefly benefitting from it, I can't help but remind the PvP community that we've been down this road many a time before. The result has always been that by making the experience unbearable for lower-skilled players, noobs, and casuals, you only serve to diminish and depopulate the matchmaking pools by pushing them out of the playlists, thereby creating precisely the conditions that completely broke the Crucible during Beyond Light. Cheaters, carry services, account recoveries, endless sweaty matches full of nothing but sweatlords, all of those things high skilled players hate having to deal with every single game thrive in a PvP ecosystem that is as difficult, exclusionary, and intolerable as it is quickly devolving its way into being. When lower skill players are expressing deep frustration and dissatisfaction and migrating to other games for a better, more balanced, and more engaging PvP experience, instead of being a -blam!- about it, recognise that this is the brontide rumbling in the distance before the shitstorm that was Beyond Light makes landfall. Take this as a warning of what's to come. I love the Crucible, I love the gunplay of it, I love the variety in it, but right now, I can't bring myself to play PvP in this game because it is so janky, broken, unbalanced, and buggy. When your mid-tier players are stating "I would rather play Arenas in Apex Legends than Trials because at least Arenas is fun" there's a problem. Bungie can fix the game all they like, but if the community doesn't learn from its own mistakes, the crucible will never change. I'll be making a separate forum post about this, because, frankly, I am sick to death of the dismissive, flippant, and disrespectful attitude the PvP community has toward everyone who does not meet the particular and perpetually shifting requirements of their no-true-scotsman nonsense.

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      10 답변
      • The game really lacks a place for new, or less talented players to get started with PvP. Jumping into 6v6 as a F2P player, for example, is a super discouraging experience. Not only are new players at a gear disadvantage, the chaos that is 6v6 offers little opportunity for inexperienced players to develop basic skills like positioning and awareness because of the absolute breakneck pace of the game and the lethality of special weapons. It's often difficult to understand what lead to a death and learn from it, even if a new player has a strong, learning mentality. I've heard that there's a PvP community out there specifically for folks with sub-1 KDs to learn and get their bearings, but I don't know the name of it. I, as a career 2.4kd player, do not need to be playing against kinderguardians, even in QP. Most of my lobbies are myself and one other high-stat player on the other team racing to see who can farm the low-skill teammates the fastest.

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        4 답변
        • I really don’t see why people that constantly complain about matchmaking continue to play crucible? I stroll around waving my gun in the air for my 3 match pinnacle and then I don’t touch it until the following week. Playing it constantly is just pointless and so long as people are still piling in hour after hour, day after day bungie will not see a problem.

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          1 답변
          • The people who constantly say the same things over and over again like "git gud", "mad cuz bad" etc, must not know that even the high level players that make things like trials look easy have been complaining about various issues with pvp, I'd love to see them tell someone like ZK, frostbolt, or panduh to "git gud". Also there's the fact that your ability or lack of ability at something, doesn't mean you can't critique it. Matchmaking (among other things) is trash, you don't have to be a 4kd, 100x flawless player to see that. Yes, there are countless posts of people being unable to take an L and just raging at nothing, but when someone makes a legitimate complaint, it's always funny to see these braindead clowns parrot the same stuff repeatedly because they've never had an original thought in their lives. On top of the fact that most people who aren't good already know this, so using any variation of "lol you're bad" is pointless, how about actually contributing to the discussion instead of being a toxic sweat lord?

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            2 답변
            • Great post OP, you hit the nail on the head, completely agree 100%. Now just need Bungie to understand this (and all the toxic players and their stupid comments cause they feel the need to compensate for something 😉)

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            • Its pretty bad. Some games I just cant damage any of my opponents and ghost bullets are fishing me off! Then my Series X is crashing to home the screen. Its a real sad situation.

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              1 답변
              • And the worst of all problems is lag. One side will always have an enormous advantage due to how this crappy Bungie net code is working.

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              • 작성자: shero4001 4/12/2022 10:50:20 PM
                Toxicity has been here as long as I've played destiny's 1 & 2 it well be here long after the last of us old light burn out the company has heard it all and it may seem like Thay just don't care but who to say Thay do or don't you 'me or anyone else here I say no it Rederic like this. That make no sense but to prove how unenlightened folks are when it come to this game being unbalanced thare are so many factor to consider to balance a game of this type we could argue to doom day over it and never get anywhere . So just give it a rest already if you like it fine if you don't that fine to but where all gamer's here so ask yourself am i fit to judge other before i'm judged myself.

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              • Actually I can just save everyone the reading and post the stats. My overall KDA IS 1.34, iron banner KDA 1.47. Guess my crucible win rate……19%……I lose almost every match I play…..

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              • A LOT of people have replied to his post saying “it’s not about you” or “there really is no issue because it’s just in 1 category of play” or “you’re just bad at the game”. YOU are the people he’s talking about. And it went right over your heads. Because this post isn’t about YOU or himself. It’s about the matchmaking which has gotten worse. And it has, there’s no denying it. So it IS an issue. Try to reply to posts with actually feed back. Now regarding what OP stated. I myself don’t PvP. I never do trials either. Don’t care much about trials because I agree it should be skill based. But I also can agree that if bungie wanted to help out players in trials, they would penalize consecutive card resets or not allow it. In an effort to keep flawless high(er) skill players playing high skill players. Regarding the rest of PvP, I went in for the first time this DLC a couple weeks ago and I too was matched against teams, flawless players, and try hards with high rep. When I started out with 0 rep, haven’t reset my rep, and my K/D is low. That simply isn’t very inviting for low skill and new players (which I’m neither). And it’s again, not what bungie said they were doing, reporting was being successful, nor actually “working as intended”. Bungie has seemingly lied about how successful things have been before. And there’s an issue with what they see/say, verse what’s happening to players. If you’re new, this happens, you may not come back. And over time it creates a greater divide of players.

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                2 답변
                • 2
                  HTTPS://www.bungie.net/en/Forums/Post/242900121 A vast majority of ppl against sbmm claim it kills the player base. Give them this. Here you can see pvp player base directly mirrors pve player base. And whenever pvp dropped below 700k pve was 800k or less. Pvp numbers where always healthy when compared to pve. Never in the history of destiny was the pvp “killed” because of SBMM. SBMM was removed because the top 10% was louder than the other 90%. And the lack of cross play hurt the connections.

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                • This was my first freelance trials. Before this I didn’t even look at “fix matchmaking” posts. Now I get it, it’s the worst matchmaking I’ve ever seen in my life. Almost every match I’m going up against skilled vets with the worst teammates you could imagine. The number of times I was 5-0ed with teammates who did no damage and had no kills was insane. I find it hard to believe my win rate was anywhere near 50%

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                • 작성자: Lens 4/12/2022 2:36:21 PM
                  This post is super articulate and points out massive problems the PvP community has been facing for years now and not a single mod will comment on this post Because they either know Bungie is working on it and dont think a response is necessary Or they know Bungie dont care and mods believe a response isnt necessary How many “fix matchmaking” posts a day do you have to see before theres a TWAB or a mod post about it because this has been going on for years now and the response by Mods/Bungie has been ABYSMAL

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                  1 답변
                  • Matchmaking is just complete dog. I've been doing freelance trials for the past week and can't help but feel hopeless with the difference in teams. Multiple matches I've been teamed up with people who are severely under light while the enemy team is at or near max light level. Is that fair? Apparently trials has just been living hell for me.

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                  • you won't have a matchmaking issue if you don't play crucible. Problem solve, no fret, no stress

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                    1 답변
                    • 작성자: Sohsuh 4/11/2022 4:40:02 PM
                      This is hands down the worst lobby balancing in any FPS game on the market. Bungie is staying radio silent about it which is terrible. If they don't address it next season with these "pvp changes" then they are pathetic. Trials freelance, IB freelance, Control, Clash, etc all suffer from the worst lobby balancing. Whatever they are using for their algorithm is doing the opposite of balancing. Hell, even Freelance Gambit has the issue! A mode that is mainly pve has unbalanced teams. So even there, the algorithm is broken. It's like they are making the teams unbalanced on purpose with how often it happens.

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                      3 답변
                      • I love watching GrenaderJake Mald and pout like a kid when he gets dominated in trials and immediately says the other players are cheating

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                        1 답변
                        • Main problems in pvp are as follows… Exotics that enhance slide and movement. Overshield/smoke/invis/warlocks little purple ball of death. Hit box on handcannons is to big. Get rid of full choke on shotguns. Reduce ohk on fusions to 10 meters. Picking up orbs on full super should replenish abilities. New players don’t even get a chance of their super most games so we need to help them out. Get rid of B in control so it’s just 2 bases. Add more 6v6 modes That is all

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                        • Bungie has all but closed the doors in PvP. They aren't making new maps. They aren't putting manpower on figuring out how to get SBMM to work better. They have a little bandwidth on sandbox balancing and maybe a couple heads on Trials labs and rework. I could be wrong, but I think this is it until the end. PvE players grumbling that they have to go get stomped in crucible because they need the pinnacle or quest or catalyst or whatever reward they're there for. PvP players mad that this whole thing is so stale it makes Savathun's petrified worm look fresh but not leaving because most PvP games don't let you steamroll cannon fodder like this one. Bungie selling the same tired "we're listening" and "renewed focus" crap because they don't really change until their content creator lackeys turn on them. I spend my bare minimum in PvP and move on. I feel like I should just apply that to the whole game and find a developer with some passion for their product and their fans. That incubation concept art sure as hell isn't my thing.

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                        • 작성자: The Hermit IX 4/12/2022 10:21:25 AM
                          I’ve just learn to accept I’m awful at PVP. I will say the free lance Trials was a much more positive experience. I actually improve a little after doing matches that I’m not being stomped by stacks. With that said it really up to players to better their play in PVP. Freelance is fair enough IMO.

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                        • 작성자: Fighting Lion 4/12/2022 12:41:58 AM
                          I think strict Sbmm should exist for the “competitive” modes like survival, Elim, and IB, maybe not as much in trials as it isn’t really built around it in the slightest, and then it should be a more loose form of SBMM in casual modes to keep atleast a decent majority of matches from being stomps without making it feel like just comp no matter what you play. Because personally I’m tired of how poor Lobby balancing can get at times for players of ANY skill level.

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                        • You can't balance a tri class system that well. Hunter ability is just too good for movement. Titans are good for locking areas down And Warlocks buff teammates. 2 of these are useful in PvP. 1 of them has a 3% greater population. Which is apparently enough for bungie to favor them. There can't be any proper balancing because if you do that, people will riot. The simple best idea is to just have a crucible gamemode active at all times that disables all abilities and movement stuff

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                          • Lobby balancing is a joke in this game. I'm not the best player, but I know I'm certainly not the worst. My seasonal win rate as a solo is 19% this season. -blam!- 19 lol. More often than not, I get the most insanely bad teammates and get -blam!- on because of it. Like, even one coherent two man team with the right build can cheese the ever loving -blam!- out of Crucible and majority of these players I get stuck with can't play their way out of a paper bad with a neon sign pointing to the exit. It just sucks that Crucible is the fastest and least boring way to level a season pass.

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                          • Every time I've played Trials I've seen someone with negative k/ds in everything that's gone flawless that week. Part of the problem people have is that they focus on things that have nothing to do with what the game is actually doing. If you perform well compared to other people at your skill level then you increase your chances of going flawless. The matches end up the way they do because of how you perform relative to the people at your skill level. Especially at the lower to middle portion of the skill spectrum.

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