So, for those sweaty-balled shitlords out there, lobby balancing is a known issue. Bungie knows about it and has admitted that it is a problem and they don't know what to do about it.
Do you know what else is a problem? The PvP community.
The PvP community has a long and storied tradition of putting Bungie in double-binds and generally being a toxic cesspit of unpleasant individuals hell-bent on gatekeeping the crucible. Making playlists and activities fundamentally unplayable and unrewarding by being insufferable, toxic, and genuinely unreasonable only turns the gamemode into a broken and unplayable hellscape like Trials was before Bungie's revamp in Season of the Lost. When you tell your casuals and your low skill players to go play strikes, and they do, in droves, you end up in a matchmaking pool and a culture even less healthy and less approachable than Trials of the Nine. Making the lighthouse inaccessible to most is one thing, making the entire PvP landscape an unplayable, unpleasant, and inaccessible hellscape for both noobs and low to mid-tier veteran players alike is another matter entirely. Half of my friends list refuses, flat-out, to play PvP because it is both too inaccessible and the community is just too toxic to deal with. I only play the Crucible to get challenges done, pinnacles, and Iron Banner, and only as long as I need to in order to accomplish the set objectives. After that, if I want to play PvP, I play Apex Legends, which is far more balanced and far less dysfunctional than the Crucible despite the hackers and smurfs currently plaguing the game.
I'm not going to go into exhaustive detail about reasonable and effective steps Bungie could take to improve the overall landscape and experience. That subject has been brought up and rehashed by more intelligent, articulate, and technologically savvy individuals than myself. I recommend Kujay's video on unfucking the Crucible. The simple fact of the matter remains that so long as PvP is simultaneously unrewarding and fundamentally unfun for solos, casuals, noobs, and players at low to mid-tier skill levels, the Crucible and Trials will continue suffer. The PvP community needs to pull its head out of its -blam!- and start recognising that sometimes K|D is not an accurate reflection of skill. A solo player is fundamentally at a disadvantage as they are relying on a team of complete strangers to actually know what they're doing and to execute targets and objectives effectively. As is so often the experience, this is anything but the case, leading to players who can land consistent 1.4-2.2 K|D games with solid teammates, consistently bottom-fragging in QP when matched with disorganised, self-centred, or hopeless blueberries with little to no sense of teamwork or mechanics.
Beyond all of this, stating "0.5 K|D ergo you're wrong" is simply an ad hominem and I would like anyone who makes this point to articulate precisely in what way that invalidates any criticism of the overall dysfunctionality rooted in the heart of the Crucible. Additionally, I would like you to articulate precisely what productive purpose such statements make and what they add to the discourse.
While the current broken system serves the PvP community now, as they are the ones chiefly benefitting from it, I can't help but remind the PvP community that we've been down this road many a time before. The result has always been that by making the experience unbearable for lower-skilled players, noobs, and casuals, you only serve to diminish and depopulate the matchmaking pools by pushing them out of the playlists, thereby creating precisely the conditions that completely broke the Crucible during Beyond Light. Cheaters, carry services, account recoveries, endless sweaty matches full of nothing but sweatlords, all of those things high skilled players hate having to deal with every single game thrive in a PvP ecosystem that is as difficult, exclusionary, and intolerable as it is quickly devolving its way into being.
When lower skill players are expressing deep frustration and dissatisfaction and migrating to other games for a better, more balanced, and more engaging PvP experience, instead of being a -blam!- about it, recognise that this is the brontide rumbling in the distance before the shitstorm that was Beyond Light makes landfall. Take this as a warning of what's to come. I love the Crucible, I love the gunplay of it, I love the variety in it, but right now, I can't bring myself to play PvP in this game because it is so janky, broken, unbalanced, and buggy.
When your mid-tier players are stating "I would rather play Arenas in Apex Legends than Trials because at least Arenas is fun" there's a problem. Bungie can fix the game all they like, but if the community doesn't learn from its own mistakes, the crucible will never change.
I'll be making a separate forum post about this, because, frankly, I am sick to death of the dismissive, flippant, and disrespectful attitude the PvP community has toward everyone who does not meet the particular and perpetually shifting requirements of their no-true-scotsman nonsense.
English
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작성자: zarfle 4/12/2022 12:23:04 PMI just want tiers/ranks. Please let me play against people closer to my cr@p level. I’ll happily stay there. I know I’m bad. Is it too much to ask - I’d just like to have just a little bit of fun. Or am i asking too much and I just have to suck it up or go play another game. At least all my trials games are over in 3or 4 minutes.
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This weekend for trials was definitely the worst (especially today and yesterday) as all the people left in there are sweats and average joes. Free adept loot without having to go in the flawless pool? And for one of the best PvP primaries in the game? Yeah, what could go wrong???
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I went in freelance and got to 5 wins on the confidence card. Lost the 6th and decided to carry on anyway because of the glitch.. ended up with 9 adept smg and 6 engrams that dropped weapons with the same perks as my other adept trials weapons…. Without going flawless I’d say this has been a good weekend. I found ability spam and fusions the biggest hurdle this weekend in trials. Smoke bombs and overshield and that little ball of death that gets you on the other side of a wall 🤯💩🤣
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The problem is that you need to have gone flawless before in this season to get access to confidence and the glitch. Basically, Bungie giving out free loot for high tier players to just throw a single match and stomp people all weekend long. My matches yesterday were 3 average players (myself included), 2 bad players, and 1 extremely good player. This lead to a lot of matches with only 1 person in the match with a crazy high KD carrying. Not saying I didn’t do well. Got to 5 or 6 wins a few times this weekend, but I just noticed this happening a lot
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Meh, they’ve always been their own worst enemy because they only think of themselves and/or drive away players to inflate their pixels without considering the fact that the more players there are the better. IOW, they’d rather cut the baby in half