It’s not about not being healthy or if anyone was complaining about it or not. That’s not the only way they make adjustments in this game (alot of people may think otherwise). Continuously throwing a hammer non stop was just a little too wild. I mean, it has been in the game forever and they are only just getting to it… but still. A 1.5 second cool down in between throws shouldn’t kill you lol.
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Gatekeeping fun in PvE is wild. #savethetitans
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You’re right. So when is the constant Invis, health, and infinite one shot melee build with Assassin’s Cowl going to be nerfed? Because it’s much better than Bonk Hammer, always has been.
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You have to kill something for it to re-proc. The hammer could just be thrown non stop, over and over. You’ll have to correct me because I honestly do not know but could assassins cowl even one hit melee kill a champ or even non boss yellow bars?
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[quote]You have to kill something for it to re-proc.[/quote] And you have to pick up Hammer as well as aim it. [quote]The hammer could just be thrown non stop, over and over. You’ll have to correct me because I honestly do not know but could assassins cowl even one hit melee kill a champ or even non boss yellow bars?[/quote] Yes, I believe in most activities (Strikes, Dungeons, Raids) at x3 Combination Blow it can one shot majors. I mean Hammer can’t one shot champs either, but my point is that Assassins Cowl basically makes you invincible. With Invis you’re basically invincible. Titan can still be shot at. While Sunspots provide health for survivability against incoming fire, but why not just take incoming fire out of the equation?