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postato inizialmente in: Stop With The Nerfs For PvE
Modificato da Rainbine 9545: 9/27/2023 11:46:16 PM
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Okay, Did I miss something about the Maelstrom? Cause I honestly don’t know how this isn’t how it’s supposed to be
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  • The bug thing was with Elemental Munitions. It apparently was spawning too much special and heavy ammo in use. How it was was that a single Maelstrom could spawn multiple ammo drops on it's own as it still counted as a tangle so long as it was active, so every kill increases the chance for ammo to spawn and then the chance resets when it does spawn one.

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  • Now, from how it sounds, a Maelstrom won't beable to spawn ammo like that and it would just be the tangle explosion spawning the ammo meaning that we will be low on heavy more often. That's at least what I took from it. Either that or one Maelstrom can only spawn 1 drop and then the artifact mod turns off for that tangle.

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  • That… is strange, cause until now I didn’t ever know it could drop heavy or special ammo

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  • Yeah, I saw Aztecross and others showing how it would spawn heavy a lot just off one one tangle like during the alters of sorrow back on the moon. They throw one Maelstrom at the spawn point and it would spawn heavy and special after about 5 or so kills just on it's own.

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  • Well I never used my bay blade like that, I just put on knucklehead and watch it melt boss’s and champions

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  • Yeah. It is a really good aspect. I was just saying that for the "fix", they could have just left it in as it was only for this one season. It's not like they would bring it back afterwards.

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  • I think it’s mostly the artifact mod really, since as I said I don’t have that mod equipped and don’t get heavy or special

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  • Yeah. It is the artifact mod. I was just meaning that they basically removed that interaction with it. The mod is going to be gone after this season, so I don't entirely see the reason for them making that change. Maybe if it was spawning ammo like that in PvP, but I doubt that would have been happening.

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  • Yeah that should work, but I like how artifacts can lead to exotics being nerfed due to bungie saying “hey this is being used a lot”

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  • Which is apart of the problem for me with nerfs. A thing might be used a lot because people enjoy it or it is a good choice for an encounter or enemy. Nerfing it does lower it's use rate, but they could also buff some underused items to make them just as viable as well. A good example for me has been Hard Light and Borealis. I never use those weapons and I don't even have the catalyst for Dead Messanger, so I don't use that either. A good change they could make is have the elemental ammo of them apply their debuffs. Void with Volitile, Solar with Scorch, and Arc with Jolt. That would make the weapons more interesting and give more synergy with other aspects of the class. Instead, they have very low damage from what I have seen and are outclassed by other weapons. Then a thing for Anti-barrier is Volitile rounds and Unraveling rounds. Why can't the effect applied to them do the same thing. Imagive they are hit with volitile or unraveling and you hit the bubble. It does no damage to the champ, but still builds up the Volitile for the explosion or spawns the unravel projectiles and they can damage the shield. Other then certain fragments and the artifact mods that give those ammo types, people can't really use the weapons they like to take care of those enemies. And for the fragments, you need to get a kill for that to happen. Not every class can get a kill with their grenade or melee that easy for the buff to apply to their weapon and there can be situations where there is no one to kill, so you don't have those buffs available.

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