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Destiny 2

Discussioni su Destiny 2.
Modificato da Wolfgang5310: 9/26/2023 11:11:13 PM
20

Stop With The Nerfs For PvE

So I saw the latest patch was nerfing Weavewalker and "fixing" Whriling Maelstrom. I can understand nerfs being put into the game, but we all know Bungie can make changes to PvE and PvP respectfully. Why are we getting nerfs like these in PvE as well? I have rarely seen buffs for weapons or abilities and instead seen nerfs in their place, yet enemies have been growing stronger more and more to the point where even with Woven Mail and 100 resiliance, I am dying in a few sec. while dealing basically no damage. It has got to the point where I can't even complete hard activities like Legend Nightfalls with friends or stuff like trying to get Catalysts for quest weapons like Vexcalibur or Dead Messanger or completing even 1 run of trying for Wicked Implement. And before anyone says use Divinity or something like that, I haven't been able to get a full group for raids since Forsaken, so I can't even get exotics like that. The fact alone that Divinity is the only way to get a reasonable time to kill on a boss like that is not even close to okay to me. The most fun I have had in this game is when I get to use a new subclass or super for existing ones, or the weapon glitch 2 weeks ago.

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  • Modificato da Sunburn Seastar: 9/27/2023 5:47:59 PM
    I do think PVP dictates and harms PVE because of the add constraints it adds; however, certain nerfs are necessary because they negate entire portions of the meta. This is because of the sheer difference in power these exotics, abilities, mods, and weapons carry. Previous examples of needed nerfs are: Divinity (probably didn’t do quite enough) and starfire Protocol (went down way too hard); both were exotics that had so much power and utility behind them that no team or build without them wasn’t comparable in terms of effectiveness. This caused them to negated a huge portion of exotics and abilities. It’s not fun and often unfair things get nerfed because you have to recalibrate after their loss. sometimes, being forced to learn new tactics and techniques as well as grind for new equipment and test new builds is often a lot and can be difficult when you are still learning and growing as a player but, by removing the monopoly these items and abilities have they encourage you to explore new builds and tactics that you might enjoy and excel at more than what you were using. Weavewalk wasn’t really all that nerfed because the passive add clear with arc soul and no time to explain were unintentional interactions. the goal of weave walk is to add survivability and defense in an unique way, not to be an invisible deity smiting all opponents subject to your wrath. P.S. I would not recommend staying or getting to attached to sunbracers and Well of radiance; they’re dominating the meta presently and are probably in Bungie’s line of sight for Final shape.

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