Rip PvE usage. Because Going into Weavewalk, creating Threadlings and casting rift to put out 8 Threadlings and create chaos in PVE... was ruined due to PvP.
So now, you must come out of Weave walk, and wait 3 seconds in a locker animation to do the same thing.
Why can't they just make that Change for PvP only...
To clarify, When your in WW and cast to create the 8 Threadlings.. those are normal damage "Until you re enter WW" which would.then reduce them.
So it now forces you to Not enter WW at all if Any Threadlings are out roaming. So no more, 8+3 Threadlings sent out to then enter WW and get more.. you now must wait for the full damage out put.
[quote]Rip PvE usage. Because Going into Weavewalk, creating Threadlings and casting rift to put out 8 Threadlings and create chaos in PVE... was ruined due to PvP.
So now, you must come out of Weave walk, and wait 3 seconds in a locker animation to do the same thing.
Why can't they just make that Change for PvP only...
To clarify, When your in WW and cast to create the 8 Threadlings.. those are normal damage "Until you re enter WW" which would.then reduce them.
So it now forces you to Not enter WW at all if Any Threadlings are out roaming. So no more, 8+3 Threadlings sent out to then enter WW and get more.. you now must wait for the full damage out put.[/quote]
It’s a minor nerf for pve and makes sense considering that the ability makes you essentially immortal in pve. Being able to attack while in the state was not intended, but rather than remove it, it’s just getting a little less powerful. Overall it remains one of the strongest abilities in the game.
The only change they didn’t do that they should have is adding a second fragment slot.
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