JavaScript is required to use Bungie.net

Destiny 2

Discussioni su Destiny 2.
Modificato da ULiano_III: 9/26/2023 5:56:35 PM
22

Weavewalk Threadlings cast Damage Nerf.. c'mon.

Rip PvE usage. Because Going into Weavewalk, creating Threadlings and casting rift to put out 8 Threadlings and create chaos in PVE... was ruined due to PvP. So now, you must come out of Weave walk, and wait 3 seconds in a locker animation to do the same thing. Why can't they just make that Change for PvP only... To clarify, When your in WW and cast to create the 8 Threadlings.. those are normal damage "Until you re enter WW" which would.then reduce them. So it now forces you to Not enter WW at all if Any Threadlings are out roaming. So no more, 8+3 Threadlings sent out to then enter WW and get more.. you now must wait for the full damage out put.
English
#destiny2

Lingua:

 

Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

Visualizza l'intera discussione
  • Maybe because they designed this ability to be a surviving tool when you are in danger or in a tough situation. Just like invis for hunters, you cant attack while being invisible. But in exchange you are surviving. Besides....you dont even need the wavewalk to spam strand and survive in pve. And if you were doing that in gm i doubt it was tve most effective at add clearing considering the threaslings dmg output in there

    Lingua:

     

    Fate i bravi. Prima di postare date un'occhiata al nostro codice di condotta. Annulla Modifica Crea squadra Invia

    8 Risposte
    Non ti è permesso visualizzare questo contenuto.
    ;
    preload icon
    preload icon
    preload icon