Here’s another shot in the dark for my ideas on addressing some problems of gambit, and maybe giving it a fun return from the grave.
From what I’ve spoken about with people, there are two main issues:
Invader imbalance (both sides) and snowballing.
Invaders:
The STYLE of invasion needs to change. Heavy weapon spam, and invader wall-hacks with snipers are not fun. I propose the following:
Invaders get the Eye of Riven / Taken blast abilities.
In this state, it takes about 3 or four shots to kill a guardian, and the invader is resistant to heavy weapons and less so to regular weapons. This encourages the invaded team to work together without one side being able to insta-kill the other. I’m sure there are other aspects of this that can be looked at, but I feel like experimenting with this would be a good idea.
Snowballing:
This isn’t really a one-size-fits all fix for this, but some things can help. For one, maybe adding an enemy mechanic can be added to recover from heavy losses. Maybe make a special enemy periodically spawn for the losing side that drops about 50% or so of all recent mote losses. That way, the losing side can have a chance to catch up, but won’t be able to erase big mistakes.
Thanks for your attention, and please let me know what you think.
Cheers.
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