If the title of the text isn't clear enough, it is very much because of the over-reliance of Intellect and Recovery (Mobility and Discipline to a certain degree) in PVP.
[b]Strength:[/b] The stat responsible for powered melee charge time.
Does it do anything else besides that? How about letting it scale the damage of the uncharged melee? Maybe one-hit potential at 100?
[b]Resilience:[/b] The stat responsible for the Titan Barricade charge time and damage reduction when breaking out of Stasis.
Recently made more relevant in PVE by Ward of Dawn and Well of Radiance survival now being dependent on it. Why not tie it to reducing flinch from incoming damage while also reducing damage? Maybe unfazed at 100?
The other stats are (in my opinion) already being the focal points of many PVP-builds and PVP-focused grinding. How about showing a little love to the others?
Please feel free to give your 2 cents in the comments
If 100 strength made an uncharged melee into a one hit kill, the Crucible would be absolutely FILLED with nothing but Bakris Revenant Hunters with 100 mobility, 100 strength and double Utility Kickstart.
Shift past a guardian, watch them try to turn around slowly, punch them in the back of the head. Repeat the process 15 seconds later.
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