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Destiny 2

Discussioni su Destiny 2.
Modificato da Synge_X: 6/5/2021 6:00:49 PM
6

Why is it necessary to have one team dominate?

There is no other game on the market currently, where one team consistently dominates the other. I do not believe that this is accidental. I believe that it’s baked into the matchmaking for reasons I don’t know or understand... but the fact of the matter is, its far too consistent to be random. Perhaps this theoretical model of, “everyone gets an amazing match” by proxy of being on the dominating team is doing something for the game that I’m not seeing, but I’ll tell you what I have observed... 1. Increased instances of AFK and quitters 2. Exacerbation of spawn trapping and other feelings of helplessness such as... 3. High time to kill Makes for several situations where engagements are off-balance and superior teams make use of concentrated fire. Which leads to... 4. The feeling of being constantly overwhelmed and double, sometimes triple teamed as the enemy team builds more power just as you gain any footing, which rolls right into... 5. The snowball effect of supers and heavy control. 6. The extension of time to complete quests and inevitable resentment of not being able to play the game much less be able to target specific quest requirements. Basically not enjoying the game but pushing through to get it over with. 7. Feeling forced into playing with groups and setting requirements for teammates such as kill to death ratio and titles such as unbroken, which concurrently leads to... 8. A greater number of pub stomping teams who steamroll the playlist Sending the given community at the time, into a cyclical spiral that produces all of the aforementioned effects of bad matchmaking and team balancing. 9. The pressure to use meta or cheese OHK weapons just to stay afloat and hold one’s own under poor circumstances. Horrible team balancing is on top of the fact that the PVP community has been all but ignored for the last year... there is nothing new save for seasonal meta shifts that Bungie insists on cramming down our throats. Outside of my pinnacle, why would I subject myself to being in a predictable, un-fun, engineered, losing situation? The answer is... I won’t, and many others won’t either... I also can’t in good faith recommend this game to my PVP oriented friends and family. - [x] For those of you who would like to make this a SBMM versus CBMM argument, spare me, because I experienced the exact same thing under SBMM, so from where I’m standing I don’t care if they add SBMM back, because the experience for me, was pretty much the same.

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  • It’s a laughing stock. They are sacrificing thousands of players just so content creators can post high kill games to their 400 viewers. Wonder why nobody takes this game serious except for gjake, purechill and osk

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  • Crucible has always been a rigged system, something quitters know all too well. Leave enough lopsided, sweaty matches, and the game begins to provide easier matches with opponents more equal to the player's skill level. Bungie has not done much for Crucible during the past year and a half -- except to make it worse than ever. Team balancing is ridiculous. The top player often has 30 or more kills --sometimes more than 50 -- while the bottom player may have 5 or even less.

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    • The lobby balancing algorithm is hilariously broken. They even tried to fix it. But failed. And it’s been crickets ever since.

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      • Most of these are normal gameplay and non issues - next.

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        12 Risposte
        • Modificato da AbsolutZeroGI: 6/6/2021 9:06:40 PM
          The short answer here is simple. Nobody in this game is happy unless they're absolutely smashing noobs. So, they make us take turns to do it like children in the lunch line. The pvp environment is basically a bunch of beta male whining and entitlement so those of us of average skill are tossed in to let those people feel good about themselves, and then they toss us in with a few of em next round so we feel good about ourselves. PvP in this game is like playing musical chairs with too many chairs and the teacher still trying to te is that somebody won. It's an embarrassment. SBMM is how gamers play competitive games. D2 doesn't have any of those people so CBMM it is. And you can say "spare me" all you want. There are ZERO game modes with SBMM in D2. Trials doesn't have it (otherwise people wouldn't match up in round 1 against someone who went flawless 3 times that weekend), Comp doesn't have it (view my stats VS the stats of the people I end up matched up with lol), and quick play obviously doesn't have it. Bungo never implemented a serious SBMM before, never worked to iterate and improve, so you have no idea what a D2 with a proper SBMM would be like. None of us do.

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          • The lobby balancing in this game has always been questionable at best. It says something when, at the end of some matches, 11 players kd's are either negative or barely breaking even and one guy sits at the top of the leaderboard with a kd upwards of 10.0+. I've legitimately had PVP sessions where the "balancing" flip flops so hard, I've gone from stomper to stompee and back again, with the infamous "We're breaking up those teams..." message at the end of each match. There doesn't seem to be any actual logic behind it.

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