Alright so here I am with some quick math - I will just put it here
1310/8 = 163.75
Now to simplify this it is the next season's power cap ( divided by 8 since there is 8 pieces ) to equal how much each piece will be worth next season
No problem yet right? right
Ok now onto what I was talking about next season Bungie is compromising by bringing back Felwinter's since it will be sunset right?
Ok now onto what this was really about.
If you do the math with Felwinters being sunset at 1260 which is -50 below the 1310 cap then you have to do
50/8 since 8 power is 1 full power level
That gives you 6.25
THAT WILL DROP YOU LESS THAN 7 LIGHT
That isn't even a difference in ranked gamemodes or PVE god forbid you use it in the raid or something.
Do the right math bungie come on.
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Sorry your no skill weapon is sun setting. Try using a weapon that actual takes some skill instead of giving you free kills.
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I'm pretty sure guns do less damage the further they are below the recommended power level
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I think your math is wrong - Felwinter is being sunset at 1310.
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Thank God for sunsetting!
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Modificato da NVMYGT: 1/19/2021 5:57:37 AMPlayers will be able to keep using Felwinters Lie for at least the next 2 seasons... 3 if they can manage to get their artifact up high enough to offset the difference. But why should you be concerned with that when Heritage from DSC is a thing? It's a kinetic slug shotgun that can roll with Reconstruction and Recombination. Why is that an issue? Well with a 14 round magazine and the potential to do massive amounts of DPS to bosses, majors, and guardians in their super. Let me give you a glimpse. https://youtu.be/40BnuTI5Ioc 158k on the first shot
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the power cap is 1310, it will sunset in season 14
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Everyone knows this. The season right after sunsetting, you can still use some pieces from the season prior with a minimal light level impact. This is done so that when the new season rolls around, you aren't immediately 100 light below the new soft cap and getting -blam!- by dregs in patrol. No one uses Felwinters in the raid. Well... Maybe some people I know 🤣
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Modificato da GaryClint: 1/19/2021 12:09:17 AMTL/DR: you are right it won’t change your experience, but your reasoning seems to be off. Here’s my explanation: I haven’t done any testing in PvP playlists with level advantages enabled, so I won’t comment on that part. However, I do know that in basic PvP, the power level of the weapon you are using does not matter. There is no debating that. As for PvE content, damage numbers are based on the environment. First we need to establish how this system works. A 1260 weapon will do the same damage as a 1250 of the same archetype in environments equal to or under 1250. Most core activities and destinations are at 1050 and the same principle applies there as well. Since you mentioned the raid, If 1220 remains the recommended Power in Deep Stone Crypt, which if we go by previous raids then it will, then it won’t change your experience using Felwinter’s Lie. I have some numbers to help understand. I did all of my testing in the 1250 Legend Nightfall. Here I used the Guiding Sight High Impact Frame Scout rifle. I have one at 1250 and one at 1260. Here are my numbers: 1250 Guiding Sight Total Power Level:1279 Total Damage per shot: 1875 1260 Guiding Sight Total Power Level: 1254 (not a typo either) Total Damage per shot: 1875. I have a few examples to share with you to show the difference it can make. This is where your experience will be changed in high level Nightfalls, Power Enabled PvP, and whatever else they decide to keep raising the recommended power. I used three different weapons of the same archetype being 140 RPM hand cannons. Here is a list of the weapons I used, their power, and my total power level. All tests were performed in a 1250 Legend Nightfall. 1260 Dire Promise Total Power: 1280 Damage: 2815 1226 Old Fashioned Total Power: 1276 Damage: 2595 1050 Midnight Coup Total Power: 1254 Damage: 741 😬 You may not notice a huge difference the first season after it is sunset, but I can almost guarantee you will notice it once it is 100+ Levels under the recommended.
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Cant wait for pvp to become nothing but stasis/felwinters matches. Not gonna be boring at all.............
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But felwinters lie has a 1310 power cap. That will be the season 13 max level. Each weapon will surive 1 year 1160-Season of Undying gear (sunset in BL) 1260-Season of Dawn Gear (Sunset in BL) 1310-Season of Worthy Gear (Sunset in S13) 1360-Season of Arrival Gear (Sunset in S14) 1410-Beyond Light Gear (Sunset in WQ expansion) Felwinters lie was brought to us just before season of the worthy ended. It counts as a season of worthy gear. It will sunset come season 14.