Get ready for another year of AR’s dominating Crucible
Nerfing the bodyshot damage of 600 rpm AR’s is pointless when they retain a 0.7s optimal TTK and the removal of 150’s essentially nerfs optimal handcannon TTK to 0.87s with no forgiveness buff.
110’s (now 120’s) are still only going to have a 1.0s optimal TTK and also received no forgiveness buff.
I’m sorry, but DMG of all people saying handcannons felt good in playtesting is probably the last thing that inspires confidence in me.
Guess we’ll have to wait til Witch Queen for handcannons to (maybe) be competitive again.
I’m not even getting into the glaring omissions like Bastion, Arbalest, or ALL ability tuning... “because stasis” lol. Yeah cool, but at some point I’d like to use Nova Bomb which hasn’t been good at any point in D2.
You’d think since we typically only get 1 meaningful sandbox update per year, it would be more substantive than this.
A lot of people are complaining about hand cannons, but they are a major factor in what is different about Destiny. The other weapons have all been seen before, but hand cannons are interesting and unique, offering a different style of gunplay. I find it bizarre that people would complain about something that makes a game unique and don’t just play other games. Hand cannons are and always have been the majority’s favorite weapons, so they will always thrive. I just don’t understand the mentality of wanting an auto rifle meta. Why not just play COD or Battlefield then? You can play a game and enjoy it, but you can’t decide when you want the meta to shift and where to shift it to, especially if you’re in the minority.
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