Gambit without Invasions (or any PvP at all) would be perfection
Seriously: A non-PvP Gambit mode which consists [i]entirely[/i] of competitive PVE (who can get the primeval summoned and burned quicker?) would be so much more pleasant than what we have today.
It would give dedicated PVE players a chance to compete in gear races without having to suffer through PvP.
EDIT: Since this has caused a tiny bit of confusion...
I'm not saying "change Gambit for everyone". I'm saying a "no invader" mode should be a valid option for PVE players who want powerful rewards during week one of a season and are otherwise forced to do PVP.
Ideally, you should be able to do endgame PVE without ever having touched a PVP mode in your life.
Cooperative > Competitive
To the “go play PVE” folks:
Some of us like the idea of competitive PVE, two teams competing against each other to complete objectives, and that sort of thing can be done without players directly combatting each other.
Learning to synch blocker drops, setting up different combinations of blockers, adding bonuses to coordination and team play, and making the enemies more dangerous could all create a fantastic game mode. All while doing that against a team doing the same thing to you making you really consider when you use supers for block clear or save for the primeval. Which weapons would be best and realizing the other team is making the same decisions.
If you really think the pvp element is the only way to make gambit tense and exciting, I adamantly disagree with that notion.
There are ways to make competitive non-pvp modes.
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