That would ruin the concept of Gambit.
Gambit is meant to be a PvP and PvE hybrid. If you want soley PvE there are tons of strikes, menagerie and even vex offensive to name stuff off the top of my head.
Gambit should retain it's identity.
If you're strugging in gambit because of invaders either
A. You ignore the invader
B. Your team doesn't know how to PvP very well
C. You aren't very good at evading the invader
D. The invader is a PvP god
All of which means that the invader deserves those kills.
That's the harsh reality, but that's what gambit is all about
English
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1. Week one: It's difficult to reach the power cap of the final raid encounter without touching PVP. 2. Many PVE-excelling guns are gatekept behind PVP content. If you're an excellent PVE player who only does PVE, you'll be held back compared to someone who does PVP. You should be able to excel at PVE without ever touching PVP.
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1. If you are trying to beat the raid week one you understand that you have to do every activity for as many powerful engrams as possible 2. There are lots of other guns that are as viable as PvP exclusive weapons for PvE content
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1. You're restating the problem I cited as if it's a rebuttal. 2. Not really. What PVE gun compares to the Recluse and fills the same slot?
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1. Isn't a problem. It's more of a complaint about having to do PvP and changing Gambit wouldn't change that. 2. Bug-Out Bag, CALUS Mini-Tool, and Subjunctive for the energy slot
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Reckless Oracle and Every Waking Moment debatably also if you want a void weapon