One step forward, two steps back. Now everyone is going to be hunting the same rolled hand cannon, no uniqueness no kill clip/rampage, no eye of the storm/opening shot, no rapid hit/multikill clip will be viable in pvp only squeezing as much range as possible just like the same fate as D1 year two and three. I'm not saying that hand cannons should map people but at least I was able to get by with subpar range but have awesome traits to compensate.
Now on to pve, and they're useless. I can't even one head shot kill with a kinetic 140rpm even when the power of my weapon matches the power of said activity and don't get me started on scout rifles. That's why the pve meta will change very and I mean very little, its still going to be recluse, 150rpm grenade launcher, but now instead out mountain top its Izanagi's. Oh yeah that really changed the meta.
I can agree with most of it. Especially when concerning scouts. Due to the season perks and the way the game is organized now, instead of bringing down HCs into an equal range, bungie has managed to specifically orient the game to require them down to a specific load out!
Plus the “nerf” they applied to their range is still not apparent. Concerning scouts, if you body shot in PvE or PvE, there are still HCs that out dps scouts even at far range.... soooo that’s not a exactly a nerf to HC range as promised. Nor a buff to scouts as promised.
Regarding scouts, in D1 you used scouts for all things ranged. Snipers were used for crit shots and heavy dps. Now, snipers can be used for body shots at any range and out dps scouts even if scouts gets crits. Making scouts even more less usable. Test it out. You’ll see that scouts really have no place in D2.
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