So shadowkeep launched yesterday and I've gotta say, the changes to improve handcannon accuracy while reducing their range is a good thing.
I think it's put handcannons more...in the place they belong.
The improvement to their recoil animation I feel is going to go a long way and they are going to continue being meta which is what I can foresee as d1 worked out in the same way.
I hope bungie decides to make tweaks to auto rifles in a similar way.
I play on console and just no matter what I do even now I get out gunned at the weapons maximum range and even in normal range when I honestly shouldn't be.
My ether doctor can fire at around 30 meters due to the scope and range stat, but even though my stability stat is high (for a 600 rpm auto) it still shakes too much and it prevents me from accurately hitting a target at that range sometimes, not always.
I think a lot of autos are just suffering from recoil over all else as of right now and unless they remedy this in some way, they just will forever be stuck in a "quickplay" setting.
With stability perks out the ass they can shoot fine, but fine doesn't work in PvP.
Even in pve it's a bit annoying because you unintentionally hit bodyshots when you don't want to and it just favors perks like Zen moment way too much which is something they don't want to happen (a reliance on a single perk for viability, I'm looking at you clusterbombs).
Please take a look at autos bungie.
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