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Destiny 2

Discussioni su Destiny 2.
9/21/2019 5:27:33 PM
9

Possible Solutions to Leavers in Competitive

Having a competitive match end in a loss after a teammate leaves feels bad, even more if the match was equal before hand. A few suggestions to consider: 1. If a teammate leaves early in a match, allow the rest to leave without penalty after a certain amount of time. Pros: You won't lose a match before it even really starts Cons: Potential for abuse, with a fireteam (as long as one player doesn't mind taking a loss and other possible penalties) 2. Adjust glory for the leaver's team so that they lose less on a loss and gain more on a win. Pros: Incentive to remain in the match and try to win, as there is more to gain and less to lose. Cons: Potential for abuse, as above. More of a concern for competitive carries/glory farming. 3. Lock leavers out of all crucible matches until the competitive match they left ends. Only option is to rejoin the match. Pros: Less convenient to ragequit and just re-queue. May get more rejoins. Cons: ? 4. Adjust the glory gains for leavers by degrees. Each game left lessens glory gains by a greater amount, for a certain amount of time or number of matches. Pros: A much stronger reason to not ragequit a match. Taking a loss is better than quitting and looking for a better match. Cons: Harsh for unintentional disconnects In general, competitive isn't taken as seriously as it should be. Competitive should have a higher level of commitment than other PvP modes. I feel like attaching pinnacle weapons to competitive play was a mistake in this regard; competitive should be a choice for those seeking glory, not exclusive weapon rewards. I'm less concerned about people being locked out of weapons and more about competitive being filled with people that simply aren't interested in competitive.

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  • Number 3 sounds good but I would have it pop up asking if you'd like to rejoin Y/N? and if they select no it just backs out of the message box and nothing else. Would really piss off the habitual leavers.

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  • Too easily abused. Simply apply a loss forgiveness (no glory lost) if a match-made team mate leaves. Leaver still gets a loss of points and a timeout. Points are still awarded for a win. Other games do this, I don’t see why D2 does not.

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    1 Rispondi
    • This topic has been beat to death multiple times over and it needs to stop. Glory protection because of quiters will never happen because it will be abused.

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      5 Risposte
      • Number 3 sounds just like rainbow six siege. Oh how I miss playing that game.

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      • If any of your teammates leave, you should be given access to their bank account. The rest is up to you.

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      • There's already a solution. In 9 days there'll be a solo queue....

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      • I have a solution! If someone ditches or just hangs out during a match, a random team player who stayed gets a random pinnacle weapon from the ditcher. Not only does the ditcher lose the weapon, the progress for that weapon is reset and whatever's retrievable in Collections is removed. 😈 (aside: some people might have a valid reason but seriously, it makes playing annoying since you can't always pick up the slack after they've left)

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      • #3 is a really good idea.

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      • I’d say option 3 is probably the best choice for what I’ve seen in the crucible. The thing is that people want to run through the game ass efficiently as possible. If they detect a possible loss, they leave and try again (very prevalent in IB). The only downside I can see is unfair punishment for people who get unintentionally d/c’d or get ddos’d. If that happens to me though I wouldn’t want to jump straight back in though

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