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7/23/2019 8:22:22 AM
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1. Y1 D1 [u]never[/u] had sbmm, you've been spamming this lie since forever and no twitch past broadcasts, YouTube games from that era, stat games from that era or anything has ever matched up with what you claim. Sbmm was sneakily implemented during ttk - was discovered by the community, denied by bungie at first then they later admitted it. This was followed by a month of rebellion by the entire community screaming #removesbmm until bungie were forced to do so. Theres a reason bungie tried to sneak it in and couldnt be open about it; they themselves know majority hate it. 2. Higher tier player cannot play with weaker friends, you take a 2K player running with his weaker silver friends and his friends get stomped by the 6 average gold players they match. 1 diamond player cannot consistently carry under sbmm. 3. Sbmm ONLY benefits the bottom 50, you saying "that is incorrect" doesnt change the fact. Everyone above that 50% mark love non-sbmm. Those below love sbmm. The goal is to provide playlists for both those tiers and offer players options - which bungie has done. Sorry that all of pvp womt cater to the bottom half. Actually no I'm not sorry at all. 4. New players already have protection for thier first matches, anyone that's made a new account can co form this - further unless you are trying to claim that new players constantly match the top tier this argument is ridiculous 5. Skill consideration has nothing to do with balance, an overpowered gun is clearly apparent from usage, everyone and anyone can use lord of wolves now, its hardly only a top tier player = the only ones that can perform well with it. 6. You can use bows and other guns as much as you want - sounds to me like you just get killed repeatedly trying to use weaker weapons - thats on you and how you use said guns, you failing to perform well with weaker weapons does not mean "let's blame the sweaty players" it means you need to evaluate how you use said weapon and if it's the right choice for × map or gamemode or when facing opponents with × gear. 7. Funny that you praise banner when it's one of the most complained about topics here - including but not limited too how laggy it gets. 8. "The game needs to be fun and accessible to everyone" - it is. You want ranked? You got it. You want sbmm? You got it. You want non-sbmm? You got it. Stop trying to remove the options WE enjoy just so you get MORE options that cater to YOU. 9. "The stuff you're reading in forums just isnt correct" pot meet kettle 10. No. Sbmm is not a good thing at all and certainly isnt good for the majority of players - you've had this thrown in your face so many times its shocking you can still sit there and attempt to lie about it now. Sbmm is the death of any incentive to improve. You may as well stay bad and only play bad then attempt to move up and see no progress whatsoever as the competition just does as well. A game needs options - some playlists should 100% have sbmm, some 100% should NOT have sbmm. A ranked playlist is also a good thing. You have options for sbmm. You have a ranked playlist. You have 1 playlist that's not for sbmm and in fact is operating exactly like a social playlist should and has in every shooter from halo to cod to titanfall to fortnite. It's time you stopped trying to take our choice away and got a clue as to what a social playlist is for. Close, competitive games and social playlists are opposites - qp is about fast games with no filters, anyone can match everyone and that's completely fair to all, no ones forcing players to run qp, there is no bounty that requires that playlist, if you dont like it by all means enjoy the playlists that revolve around what you're after. But lol and smh if you think you're going to remove the 1 option other players enjoy. Sbmm doesnt beling in non-ranked and it sure as hell doesnt have a place controlling every facet of pvp, if 1/5 playlists not going your way means you're leaving then good bye and good riddance and we are far better off without such entitled and selfish players. No. You cant have all of pvp.
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  • New accounts have no protection at all, and the game tricks them into going into comp for a few matches, for a piece of blue gear. Source: made an alt, grinded from lvl 30-50 in the crucible. Hopped into comp, grinded out recluse.

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  • [quote]New accounts have no protection at all, and the game tricks them into going into comp for a few matches, for a piece of blue gear.[/quote] 1. You match other low level players you first few games. 2. It doesnt trick you, the original pvp quest was to do 2 games of quickplay and then 2 comp, this was rewarded with a rare because they werent handing out legendaries for such an easy quest back then. [quote]Source: made an alt, grinded from lvl 30-50 in the crucible. Hopped into comp, grinded out recluse.[/quote] You realize comp matches you based on rank right? So no kidding you fought normal level players while grinding an activity normal level players find hard and are matched accordingly

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  • Modificato da l Cadi l: 7/24/2019 3:28:08 PM
    The fact that quest is even still a thing is silly. Any kindergaurdian who does that and hops in for two matches is probably never gonna want to touch comp again. And yes, I am aware of how comp matchmaking works, and the matchmaking was no different than if I'd hopped in and started from 0 glory on my main. I'll look at my alts destiny tracker in a bit and look at its first few matches played, pretty sure there were Luna's in the match which made me giggle. If you feel like looking yourself gt is: L Cadi L Edit: just looked, 2 not forgotten's in the accounts first crucible match, but I was in a fireteam which could've disable the protections.

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  • Modificato da Lost Sols: 7/23/2019 10:57:02 PM
    "One of the bigger complaints we received during Year One was that you could get into very lopsided matches in the Crucible. [b]The long term solution was always to retool the entire skill matching system under the hood[/b] so players would have much closer matches. As some stop-gap measures, we added systems like Blowout Prevention and the Mercy Rule until we could do the real stuff with Taken King." https://gamerant.com/destiny-skill-based-matchmaking-implemented/ Have a nice day.

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  • Modificato da Haunter: 7/23/2019 11:27:27 PM
    First off I gotta say it's great to hear from you, I really thought I'd been muted a long time ago, I guess this whole time you've had to acknowledge my posts as fact as so just didnt bother responding. [quote]"One of the bigger complaints we received during Year One was that you could get into very lopsided matches in the Crucible. [b]The long term solution was always to retool the entire skill matching system under the hood[/b] so players would have much closer matches. As some stop-gap measures, we added systems like Blowout Prevention and the Mercy Rule until we could do the real stuff with Taken King." https://gamerant.com/destiny-skill-based-matchmaking-implemented/ The article literally states skill was already factored, but you've seen this before and like to play ignorant for your narrative and also, I actually have friends at the studio and I've been to the studio and I've gotten first hand from them how mm works and that it was there from D1 day one. You can post all the rhetoric you want, it doesn't make any of it true.[/quote]This article is from after ttk when bungie had already been exposed as lying about putting sbmm in and were trying to find ways to out community anger - so them claiming it was in Y1 all along seems pretty convenient for it's time. If you find me an article from Y1 where bungie stated anything as such I'd have to reverse my position but till then this comment is simply bungie trying to calm fans by claiming it was always there. Further not a single game history, past twitch broadcast or YouTube video from that era shows any form of sbmm - just top tiers dominating the lobbies they're in same as today. Finally if we agree Y1 was full of "blowouts and lopsided matches" then clearly it didnt have sbmm? As for you talking with the devs what happens behind close doors isnt very relevant, especially when you and streamers so often have different stories about what was said. [quote]This doesn't even make any sense. If this is your argument, how can the weaker friends play at all now when every single game they're grossly outmatched? Also the skill gap between silver and gold is nothing like the skill gap to Platinum/diamond/master. The fact that you're somehow insinuations that silvers playing golds is unfair but it's cool for them to regularly have to face Platinum and diamond with no sbmm is peak hypocrisy.[/quote] "Every single game" isnt close to accurate unless you are trying to claim top tier players are in every game which isnt remotely true. You're comparing having a diamond player going in with silvers and getting ran over by golds [u]which would happen every single game[/u] to a free for all (which is what social playlists are) where everyone matches each other and every game is different and random and yes that sometimes means a diamond player will match you and run the lobby. That doesnt mean the game is broken. [quote]I explained in the video why this argument makes no sense. It's another lie propagated by the top tier to ensure they never have to play even competition.[/quote] Its logic lol. If everyone matching each other means the top half will more often then not do better then the bottom half theyd prefer that. The bottom half prefer the opposite. [quote]Made up facts. How very Trumpian of you.[/quote] Go make a new account, run the first story mission and enter pvp, you'll see low levels galore. [quote]It has everything to do with balance and pointing out obvious outliers doesn't change that.[/quote] No it doesnt, an overpowered gun is clearly apparent, if this was the case Y2 D1 wouldnt have had half as many nerfs as it did - bungie examine player data, they dont hit things just cause better players are using then well. [quote]It sounds to me like you know I've previously linked your game history and the endless string of wins you had farming players you had no business playing[/quote] Players I had no business playing? Were they people? Do they deal the same damage I do? Do they take the same amount of damage I do to kill? Is the playlist a non-competitive one? If the answers are all yes then I certainly have business playing them. You like racing right? Imagine if a racer shows up driving the same car as everyone else and declares they shouldnt have to fight against better drivers - but of course they still want the same reward. That's what you're arguing for. We are all driving the same car, every destiny player has the same health, damage and access to abilities like thier nades, supers and melees. [quote]and you want to protect that.[/quote]Wheras you are after protection for yourself - "I shouldn't have to play anyone better then me, how unfair" That's your argument. Which would be fine - if we were talking about an actual competitive playlist. But were not so it falls flat. Unless you're suggesting you get qp rewards based on skill levels - so 2.0s get exotic drops each game while .5s get nothing but commons then we are fighting for the same trophy - only it seems you dont expect to face better opponents along the way. [quote]Saw you cherry pick two games from Kelly and try passing off a lie that his game he referenced didn't happen when you knew for a fact it did.[/quote]Cherry picked? Lol he's the one who mentioned yesterday's games, I could check your own game history and see how many times theres been a blowout vs not as well but we both know ove done as much in the past and results never look good for your outlook. Also what lie? I literally checked the game and posted a link, you can view for yourself the players elo [quote]Why don't you link your own game history for everyone so they can see exactly why you want to keep being able to play people vastly below your level?[/quote] My history isnt hidden, I hide nothing, why exactly wouldnt I play people below, equal to and above my level in a social playlist? Been doing since since the halo days, on cod, titanfall, fortnite and every shooter under the sun. In social playlists you fight vs everyone. Nothing wrong with that. The better you are the most often you'll be at the top of the scoreboard. Nothing wrong with that. Your participation trophy mindset where everyone gets a 1.0kd and 50% win loss and trying to make pvp a safe space is ridiculous. [quote]ROFL. Sure thing. IB is one of the least complained about things on these forums. Nice try though.[/quote]It has literally been one of the most complained about gamemodes on this forum guy. Thanks for trying. [quote]Or, I'll keep correcting all the lies you and your cohorts like to disseminate.[/quote] Nice try at dodging the fact that you have sbmm options already and just choose not to use them, all of pvp should and will not be under sbmm - player choice is important but you know full well sbmm is so unpopular those playlists would be deserted so long as there were some non-sbmm ones. [quote]I have fact checked every single thing I state about PvP with developers at the studio.[/quote] Hilariously untrue but everyone including you knows that much. [quote]The last 11 months without sbmm in QP saw the lowest population totals in franchise history. The game barely averaged 200k across all platforms for SotD. Pretty sure it wasn't a success. Thanks though.[/quote]1. Y1 number were in the toilet with sbmm - particularly for a game that [b]just launched[/b], d2 would have died then had warmind not broke the toxic sbmm holding the game back. 2. Sotd was the least popular period both pvp and pve wise, no kidding numbers were down, people were on other games lol. If you didnt like gambit that season was a break period - player numbers across the board were down. [quote][quote]No. You cant have all of pvp.[/quote] Neither can you. Troll on like you have the last 5 years.[/quote] I dont? Rumble is sbmm, I dont have that. Rotating playlist is sbmm. I dont have that. Banner is sbmm. I dont have that. Comp is rank based. Even though that's a form of skill let's just say neither of us has that. Qp is non-sbmm. I do have that. So you as a sbmm supporter have 3/5 playlists and I have 1/5 and you somehow think you have any grounds to stand on? I hope you cant seriously be looking at having 60% of pvp while those of us who prefer non-sbmm have 20 and claim WE in anyway are being unfair, entitled or selfish. Because the pot and kettle are literally both you in that case. Lie on like you have been for 5 years. If theres 1 thing you should take away its this: offer players a choice. Playlist option 1: sbmm Playlist option 2: non-sbmm That's what we have. Play what your prefer. But it seems like the sbmm crowd is too greedy for that. All or nothing is that it? Not a fight you can win, especially considering the majorty hate sbmm as clearly evidenced by #removesbmm, the warmind celebration when it was dropped and influx of players we got at that time. [u]Play what you like[/u], if that's sbmm DO IT. But dont think you trying to take our only option for what WE prefer will work out well. [quote]Have a nice day.[/quote]You too bud, when you understand that us non-sbmm fans also deserve some playlists your anti-base will decrease significantly and more people will be willing to listen to what you have to say

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  • They won’t respond. They just want their safe space back.

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  • Of course the guy doesn't respond to you but instead keeps spouting shit to others

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  • Of course the guy doesn't respond to you but instead keeps spouting shit to others

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  • 3
    Drop the mic you win sir

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  • SBMM benefits everyone but the outliers at the top and bottom, and stellar players who want to play with less skilled friends (as you quite rightly pointed out). That being said, we're discussing it like it has to be this uber-strict system, which it doesnt have to be. Theres levels to it.

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  • [quote]SBMM benefits everyone but the outliers at the top and bottom, and stellar players who want to play with less skilled friends (as you quite rightly pointed out). That being said, we're discussing it like it has to be this uber-strict system, which it doesnt have to be. Theres levels to it.[/quote] Wrong. SBMM benefits those in Mid [b]and[/b] those at the bottom. All the while punishing those that are really good.

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  • [quote][quote]SBMM benefits everyone but the outliers at the top and bottom, and stellar players who want to play with less skilled friends (as you quite rightly pointed out). That being said, we're discussing it like it has to be this uber-strict system, which it doesnt have to be. Theres levels to it.[/quote] Wrong. SBMM benefits those in Mid [b]and[/b] those at the bottom. All the while punishing those that are really good.[/quote] The more unusual your skill level, the smaller your bracket. There arent that many genuinely horrible players out there.

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  • [quote]SBMM benefits everyone but the outliers at the top and bottom, and stellar players who want to play with less skilled friends (as you quite rightly pointed out). That being said, we're discussing it like it has to be this uber-strict system, which it doesnt have to be. Theres levels to it.[/quote] It has no place in social playlists. Now if there were no sbmm playlists I'd hear the argument, but seeing as there is there is no reason for all of pvp to be under sbmm

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  • Even if they implement levels like halo and have sbmm keep you in your skill bracket, players will complain that they can’t rank up and get the loot associated with the new ranking system. Just like you said, quickplay is just a social lobby. Nothing happens if you win or lose. Connection priority is a must

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  • I don't think "Ranked" is the correct word. Resetting the points every season and a cap on 5500 doesn't sound "Ranked" to me. If you remove the reset and cap then you can call it ranked and decent competitive where fair match making is possible.

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  • This.

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