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5/20/2019 7:07:41 PM
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DARCI and snipers in general are next. If they don't move away from bosses that don't move and pretty much need a ranged approach, snipers are always going to be the go to weapon for these encounters. They can nerf all they want, people aren't going to start using lucky pants and mida in raids.
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  • 0
    Bosses are nice big static targets because console players can't aim. That's literally all it is.

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  • i want you to say that about my 78% headshot ratio with my bite of the fox and tell me i cant aim

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  • Modificato da Jam: 5/22/2019 5:32:13 PM
    1
    You can't aim. Try playing Quake with your controller, lol. Shit just try playing D2 on PC with a controller. You would need aim assist just to stand a chance in the first place, and unfortunately for you they give PC players the same bullet magnetism you get. Besides even if you were the best controller player of all time, even capable of competitive Quake with a pad, they wouldn't design the game around your impossible ability. They'd design it around the vast majority who can't aim.

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  • Except we had bosses that aren’t just big stationary enemies before. It’s just that Bungie wants to keep copying and pasting the same old boss formula. Easier to just nerf the weapons people use to beat that formula that change things up.

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  • 1
    Name one, lol. Every single boss stands perfectly still when it's time to directly shoot it. The most mobile "boss" I can think of is the Siege Engine which you only have to shoot at the start. Crota? Stands still on the left, middle, or right. Atheon? The quintessential "stand-there-and-get-shot" boss. Vosik? Stands still in the middle of the arena. Aksis? Warps between five points, stands still at each. Daughters of Oryx? Stands still on two points. Oryx? Massive weakspot, just hangs on the wall of the arena at five spots. Riven? He's almost literally a wall of bubbles to shoot + gigantic stationary weakspot. Insurrection Prime? Giant. Stationary. Weakspot.

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  • Modificato da Ghostfire239: 5/21/2019 7:12:10 PM
    Psion Flayers ran around a bunch and would only stay still for a bit. Using things like Whisper wasn’t an option. Crota stood on those sides but you couldn’t actually hurt him,. Crota’s wasn’t a boss that your whole team could DPS. Only one person could do damage to him. Shadow Oryx could only be attacked as he was coming to attack you We don’t have many bosses like this, most bosses have the usual stand back and DPS from range. One thing I liked about Crota is the fact that only one person could do damage. The other 5 players acted as support. We can have a boss that encourages shotgun usage by having an small aura around him that allows you to damage. We can try to spice up the formula.

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  • Modificato da Jam: 5/21/2019 7:48:28 PM
    1
    Only one person could take down Crota's shields (with a sword so there's nothing contradictory here), but DPS phase was the usual. He only moved post damage phases or if you jump onto his platform. I'll give you the flayers, but they're only a strike boss either way, and still relatively stationary. Also for the record most bosses aren't literally static targets, but the most movement they have are short shuffles or exaggerated stun animations (to throw off aim). Shadow of Oryx may be unique in that he'll actually charge you with his sword, but he's still slow and easy to hit, and that's the point. Making new content that encourages or forces you to be close to the danger is possible, but that's not what I'm talking about.

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  • [quote]Only one person could take down Crota's shields (with a sword so there's nothing contradictory here), but DPS phase was the usual. He only moved post damage phases or if you jump onto his platform. I'll give you the flayers, but they're only a strike boss either way, and still relatively stationary. Also for the record most bosses aren't literally static targets, but the most movement they have are short shuffles or exaggerated stun animations (to throw off aim). Shadow of Oryx may be unique in that he'll actually charge you with his sword, but he's still slow and easy to hit, and that's the point. Making new content that encourages or forces you to be close to the danger is possible, but that's not what I'm talking about.[/quote] You have Crota’s end encounter backwards. The sword is the only thing that can do damage to his health. Your team can shoot down his shield in order to get him to kneel, but after that he’s immune.

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    It's been awhile.

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  • That makes zero sense when there's plenty of other console fps that don't do this for every boss.

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  • 0
    How many console fps do you know of that even have bosses let alone ones that require precise aim and/or tracking? For that matter how many console fps do you know of that don't hold your dick and aim your piss for you? I mean Borderlands 3 has literal aimlock built in.

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  • Modificato da Peloquinsoul: 5/21/2019 8:04:24 AM
    This is a joke right? Because there are way to many to name. Not to mention practically every fps on console is also on pc. Plus if there's so much aim assist that essentially makes your original point, about not being able to hit things on console, moot.

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  • Modificato da Jam: 5/21/2019 9:33:56 AM
    0
    [quote]This is a joke right? Because there are way to many to name. [/quote] I would've accepted a rough estimate, but if there's so many how about you just name a current gen console FPS with bosses that requires precise aim and tracking that doesn't provide aim assist. [quote]Not to mention practically every fps on console is also on pc[/quote] And? Of course every console FPS can be on PC. Multi-platform FPS have to be made for the lowest common denominator, i.e. controllers. [quote]Plus if there's so much aim assist that essentially makes your original point, about not being able to hit things on console, moot[/quote] If there's so much aim assist then who cares if the enemy is moving around or not? It's not like it actually takes skill to hit it either way. Borderlands was just an example of how extreme console FPS aim assist has to be for console gameplay to be smooth. Regardless we're talking about Destiny's bosses and Destiny doesn't have literal aimlock built in (just -blam!-tons of magnetism) hence the mostly static bosses and de-emphasis on aiming in encounters. Why do you think all the raid bosses boil down to puzzles that reveal a giant weak-spot when completed or involve platforming or focus on using special items? It's all designed around the limitations of controllers.

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  • Division 2, Wolfenstein, Bulletstorm etc. Divisions raid has multiple encounters that are far more creative than a boss with a weak spot. I'm not saying everything should run round the map with a pixel sizes weak point, I'm saying not every boss needs to work in the same way. This would make more weapons viable without nerfing.

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  • 1
    Congrats, Destiny's raids are far more complex than just a boss with a weakspot too. The point is they're not designed around shooting, and they aren't. None of those games meet the basic criteria for hard to hit bosses by the way.

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  • Modificato da Peloquinsoul: 5/21/2019 6:48:05 PM
    No, every boss has mechanics then a damage phase where everyone stands in one place and shoots the weak point. Name me one boss encounter in a raid that doesn't have a damage phase. Or one that involves no shooting as you suggest they're about. I'm sorry my games didn't fit your own personal criteria, luckily I don't actually care. They fit the actual description you gave though, so either you haven't played them or are just being obtuse.

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  • 1
    Pretty much all of them? I never claimed they didn't have shooting? You actually think an hour of platforming, orb carrying, sword slamming, and then ten seconds of aiming at a stationary target qualifies as being designed around shooting let alone precision aim? Are you actually -blam!-? One of them isn't even an fps you clown. Nobody on earth can help you if you think Bulletstorm's bosses require anything even resembling precision. I can't even imagine thinking that lmfao.

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  • No, this has to be a troll. An hour? Hahahaha. See ya troll.

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  • 1
    What is hyperbole, for the console pleb so -blam!- he can't even read a four point list?

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  • I don’t understand why bungie doesn’t get this. If every boss has a stomp which keeps you from getting close, and doesn’t move around much then snipers are always gonna be a popular choice. It’s like they don’t get the game they made. They make mechanics that favor long range attacks then get mad when people don’t go close to bosses and get killed

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  • Build diversity is just an excuse. The reality is that their raid simply couldn't stand up to player power levels mechanically....and is having to rely on vertical power (delta-scaling) for difficulty. Which means if someone gets lucky with drops and goes in overleveled, they will likely BLITZ this raid. But instead of fix the real problem....the design problem....they're just going around CONFISCATING as much player power as they can. Any one else noticing how often they are nerfing things by 20%? ...and how often those nerfs are do bosses and mini-bosses?

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  • Yep

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  • [quote]Any one else noticing how often they are nerfing things by 20%?[/quote] You mean approximately the amount power increases every season?

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