JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Click here to view latest Destiny Server and Update Status.

Destiny 2

Discuss all things Destiny 2.
8/8/2024 9:06:37 PM
23
135
Robin

Destabilizing Rounds need their cool down activation timer removed

Just like it says it the title, I'm much less compelled to using the so-called ultra combo " Repulsor Brace + Destabilizing Rounds" over any weapon that has Incandescent or Voltshot

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Read my mind, was gonna make a post just about this. You an tell its an outdated perk when its counter parts are more powerful and have no down time, it really needs its CD to be removed.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Destabilizing rounds, headstone, titans creating stasis shards (in pve)...there are a lot of things that have unnecessary cooldowns.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • We had that when it released, was a lot of fun. Bungie then realized that it didn't have a timer and added one. So, fun as it may be, I doubt a change will occur due to it being specifically patched out.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • All Bungie heard was, "Nerf Incandescent and Volt Shot".

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • Why is there a cool down Time?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I also think it needs to work like Kill Clip and not Incandescent. It would be great if reloading after getting kills with the weapon gave you volatile rounds for 7 - 10 seconds instead of spreading one instance of volatile on a kill. The debuff is not that strong if you’re not a controlled demolition Titan. Half the time I don’t even get RB to proc because they die at the wrong time.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • They also have that damn elemental cool down! And they wonder why the player count keeps dropping.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Listen to aztecross much?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Okay, a bunch of similar posts pop up, complaining about destabilizing rounds. What streamer are we aping today? 😂

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • It was added because of a machine gun being able to shred just about any boss.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        • Gyrfalcons

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          4 Replies
          • Skill issue

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • And bonk hammer timer removed. They're both incredibly LAME

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            9 Replies
            • This is why void weapons can't keep up.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Edited by Hræsvelgr: 8/9/2024 7:14:28 AM
              Who tf made this a thing? Enemies don’t have cooldowns, why is the player being penalized? By their logic, everything should have a cooldown: shooting guns, amount of reloading permitted per minute, sprinting distance, amount of jumps allowed before oxygen intake, turning radius without getting dizzy, fatigue from various boss health gates, excessive grenade throws despite Shaxx motivating in your ear telling you to “relax!”—sure let’s put a cooldown on EVERYTHING and make Destiny a cooldown simulator. This is bad game design.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              4 Replies
              • Yes

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Yep. Even if they removed the timer, Incandescent would still just be better. The perk needs serious buffs.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • Edited by eliteg: 8/9/2024 1:49:12 AM
                  2
                  eliteg
                  eliteg

                  Onslaughteristically Inclined (Zzzur) - old

                  There was a time when The Hero's Burden with Feeding Frenzy + Destabilizing was > the roll.. I mean it was blowing up everything.. and now it might have to do more with how primary ammo weaps can't handle the juiced up enemies.. ...so actually a lot of primary wep perks are becoming uninteresting unless they give you damage right now (Frenzy, KT..etc).. not all of us have the patience to ping the bad guy thousand times with the primary wep to get the kill.. with that said I have been keeping my eye on actually using loose change because destabilizing procs it.. so that on the same weap.. can be interesting too I have to end with any buffs in this "magic" respect have to be kept to PVE pls.. but yes are def needed.. or primaries juiced up.. or enemies go on diets.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • I hardly notice it personally, but I’m not opposed to it being removed. Been using an Elsie’s Rifle since GL has been broken. Find myself using archetypes I rarely used before. Just wish each element had more choices.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Absolutely agree

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Awwwwwwwww yeahhhhhhhhh

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Allow me to inform you that the combo sucks. There are other ways to make the perks work better or better alternatives of the same style.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Bungie needs to do something about bringing destabilization rounds and voltshot in line more with incandescent. Voltshot requires a reload and destabilization rounds has a cool down. To me they should all be equal in producing and in damage. But Bungie has way more important things to worry about right now.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  17 Replies
                  You are not allowed to view this content.
                  ;
                  preload icon
                  preload icon
                  preload icon