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publicado originalmente en:Soul
publicado originalmente en: Diablo 3
1/22/2013 9:58:49 AM
2
I thoroughly enjoyed the game upon first playthrough and even found fun in a second playthrough with my friends. But any further attempts at Diablo III playthroughs felt empty. After completing the game alone and with friends, there was simply no more replay value. It got stale and boring very quickly. This is expected with most games. With most games you expect the enjoyment of 1 or 2 playthroughs. Unfortunately for Diablo III, a comparison must be made to Diablo II. With Diablo II, There was a new level of replayability that set the bar for all games to follow. Expecting the same from Diablo III was clearly a mistake as in the end I was left wanting more. Overall, Diablo III is a very well designed and polished game that unfortunately has low replay value. That said, I do look forward to expansion content that will hopefully bring back the replayability that was lost in the gap since Diablo II.
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  • That's how I see it too, except I don't think there is anything that could add replayability to this game, save overhauling the skill system to be more like D2's. Even though D2 was massively gear dependent, a bad skill selection would screw you no matter what. Diablo 3 kinda gives you a safety net since you unlock everything. Now it's entirely gear dependent.

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  • Yes. One of the primary factors in this game's absence of replayability was the lack of incentive to create new characters. It is the same every time. You would unlock all of the skills every time and even then there weren't very many skills. You would just find yourself using the same skills over and over again. The game simply lacked variety.

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