Hello,
I am here to make a suggestion about some core systems of the game. The addition of crafting system is really cool. It allows us to craft one weapon that we wish and switch the perks anytime with materials. Its helpfull for managing stash space.
I think this system should be further improved. Like even if it is not possible to make every weapon craftable due to be able to farm randomly generated weapons, i think there might be another mechanic to be added in crafting system which wont kill random loots but also help us manage stash space and easen out switching a specific weapon's perk anytime.
Adding perk extraction to the crafting system would simple solve this. For example when we get a gun which has the perk we want but the rest of the roll just not the ones we want, simply put the weapon into crafting machine to the new tab along with shape and reshape, the extractor. The weapon gets destroyed but the chosen perk appears in the weapon's inpection page like those in game with multiple chosable perks or maybe the extractor keeps record of every collected weapon and extracted perks on them just like the collection and from there we can change the perks and maybe also barrels, magazines anytime.
To not completely kill random loots the extractor might require multiple samples of a perk or barrel etc.
With every season and dlc comes alot of weapons, perks and it gets too hard to manage the stash. With the crafting and extracting system we could simply have one of each weapon and switch its build anytime with some materials. The game already has lots of items adding more stash space will just make it harder for us. Crafting and if happens extracting would really helps us keep everything for later use. And it will easen out switching build on a weapon for the situation also it would be better not seeing multiple copies of an items which causes confusion if i should keep or not.
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