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publicado originalmente en: Lightfall wasn't dark enough
Editado por A_mo: 9/6/2023 2:56:04 PM
3
I'm liking lightfall and I feel that as a release it shouldn't rank as low as some people might want to rank it. But the overall tone of the game does seem to have gotten too light hearted sometimes. I don't think there's anything wrong with wanting that end of the empire strikes back feel in Destiny and having a period that really feels like we're losing. With where the game is now the lighter story can contribute to making the narrative feel completionist like the game playing part. You just know that when guardians go here and do this or that they win. Even with the game difficulty that makes you restart after one death. Even in the pvp if you go in and do this or that you'll be guaranteed the Max amount of wins the traveler could possibly provide you. I will say that Neomuna and seasonal activity difficulty have definitely helped make the stakes feel higher or like they're being raised. I also am loving Neomuna as a location so I'm torn. Neomuna and strand is just a blast together. So that's what's most important.
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  • [quote]I'm liking lightfall and I feel that as a release it shouldn't rank as low as some people might want to rank it. But the overall tone of the game does seem to have gotten too light hearted sometimes. I don't think there's anything wrong with wanting that end of the empire strikes back feel in Destiny and having a period that really feels like we're losing. With where the game is now the lighter story can contribute to making the narrative feel completionist like the game playing part. You just know that when guardians go here and do this or that they win. Even with the game difficulty that makes you restart after one death. Even in the pvp if you go in and do this or that you'll be guaranteed the Max amount of wins the traveler could possibly provide you. I will say that Neomuna and seasonal activity difficulty have definitely helped make the stakes feel higher or like they're being raised. I also am loving Neomuna as a location so I'm torn. Neomuna and strand is just a blast together. So that's what's most important.[/quote] Which seasonal activity are you referring to? I personally didn't feel the same way about Neomuna raising the stakes, but I am interested what made you feel that way. I thought Neomuna was neat and I really liked Strand but I just felt the story wasn't in the front seat.

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  • I was more just referring to the overall difficulty increases, especially on Neomuna, in terms of the stakes feeling higher. The story in the campaign just seemed like it was trying to do a little too much with not enough time.

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  • [quote]I was more just referring to the overall difficulty increases, especially on Neomuna, in terms of the stakes feeling higher. The story in the campaign just seemed like it was trying to do a little too much with not enough time.[/quote] Fair enough, though, as another fellow pointed out the rush was artificial. Osiris created the pressure of "we need to stop him now". What was the consequence of waiting? Who was in danger. None of the Neomuni have died and despite the Witness succeeding in linking the Traveller it still hasn't managed to reset all existence so far and arguably we should be trying to follow it into the traveller ASAP. So as far as I can tell we had all the time to call for back up but Osiris still sent us in alone.

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