What I mean is there is no direction for the player from the most basic concepts to help guide them into missions and quests.
My son is trying to figure out the game and I am helping him but you start to notice how terrible it is when guiding new players or returning players.
This is why the core system and issues need to be addressed every season.
You cannot retain players without that being one of the main priorities.
Here are some issues:
I cannot see what the team leader’s missions are.
It doesnt bring me back with them when they leave the mission.
It does not guide them in any way throughout the mission other than the mini radar that is designed for enemies and some white box that is sporadic in location or direction.
Where are the arrows on ground that lead the new player to the mission??
How about waypoints for the quest or mission itself without the use of the going to the menu??
FYI: Sweet Business needs to be available to new players because it was a weapon from the planet Titan.
Having new players buy the WQ because you want to milk their pockets is the worst approach you can take.
The game should bring money and players in naturally via good development and fun.
#D1>D2
Get it together already.
English
#destiny2
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This mess is on this business for chopping up the game. D1 was chopped up as well, but no where near this bad.