There are so many invisible walls and warping enemies in this dungeon that it might as well be called the "Pit of Bugs". Just extremely lazy physics and broken enemy AI. Beyond that, the obstacles are more annoying than challenging. I don't think they should be instant death except the part after the totem where you have to avoid them while falling down.
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The only bug I’ve seen is the first part going up an elevator sometiems you randomly die. Other than that I haven’t seen anything else. Now duality…