Let Thresh grant 2x the super amount than usual if your equipped subclass element matches the guns element.
The weapon perk itself doesn't work in pvp, so there is no loss to be gained.
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It’s one of those perks where if you see it you delete whatever it came on ✌🏻
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They updated it to work in PvP. Probably just forgot to update the wording.
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Pretty sure it was updated to work in PvP like a year or two ago.
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Guardian,Archon Of Light
Blade Of The Traveler - antiguos
Thresh should be mini juju, it's super gains should be alot more noticeable Maybe Enhanced Thresh -
It use to be good but bungie nerfed it like usual
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Editado por Olórin: 9/27/2022 3:47:14 PMHows about Thresh acting somewhat like Adrenaline Junkie or Swashbuckler? Rapid Kills with this weapon grant Bonus damage and one stack of Thresh, this applies a temporary cooldown Bonus to Super energy, stacks up to 3. Gain full stacks of Thresh automatically when your Super has finished casting.
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The problem is it was made for the old super system. Now that our supers are based on the damage we are doing, it is hard to say what is thresh and what is just a chunk of super you are getting from the massive damage you just did or the bump from the kill. Say I kill a champion. Well damaing champions give you significantly higher bumps for super. Bosses give you MASSIVE super energy I have tried tresh but with supers being changed to this, I really can't say Thresh actually gave me a noticeable difference in super energy, if it even -blam!- works after they reworked supers. I doubt it even works and Bungie just left it cause they are lazy af.
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I do notice a difference with thresh however in high-end content and pvp it's pointless. Maybe majors, champions, and vehicles should hive 5% super energy, while bosses give 10%. Then I'm pvp killing a guardian In super give 10% energy. Minors remain unchanged at 1-2%. Also assist now give 1-2% as well.
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It'd probably still suck as an option.