This has been in the game maybe since the Vex Mythoclast’s reintroduction back in s14; basically, Mythoclast has a delay between shooting and reloading that no other weapon (that I’m aware of) has.
To test this, fire a stream of auto rifle bullets and spam the reload button in the middle of the stream. The auto rifle should reload, overriding the shooting. Now, try the same thing with Mythoclast. You will notice that this just staggers the shooting instead of overriding and reloading the gun.
The bug has more impact than this fringe test, however. What this bug practically translates to is Mythoclast not being able to instantly reload after shooting. This puts its optimal reload speed behind other guns for no good reason and makes the reloading experience with it feel clunky.
I wouldn’t say that this is trivial enough to leave unfixed, but this gun is, in my guesstimation, coded strangely due to its archetype, so maybe it’s more painful a fix than it seems.
Either way, I’d love to have the issue acknowledged by Bungie, and if reasonable, fixed. Thanks.
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EDIT: Addressing some responses.
[b][u]Be mindful that I am NOT referring to the delay between the button press and the activation of an alt fire mode. Instead, I am describing an entirely unique issue to Mythoclast that causes a delay in activating a reload command (with the intention of putting bullets back into the magazine, mind you) and the Mythoclast actually reloading. Please refer to the test that I described to prove this delay’s existence, if you’re truly invested.[/u][/b]
Firstly, this problem does not seem related to the alternate fire mode. No other alt fire weapon has this issue; Tarrabah is a great example, as it similarly cannot switch firing modes until fully charged but does not suffer a reload delay. You can even map the alt fire command in custom controls to be off the reload button (this guarantees no interference with the reload command and the alt fire command), yet the reload delay persists on Mythoclast.
Secondly, this problem seems to be a Mythoclast-specific issue, as even normal fusion rifles can perform an instant reload mid charge, even mid burst, if the reload button is pressed.
More responses will follow if more common misconceptions present themselves. Keep up the inquiry.
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The auto rifle has fangs.
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You want Bungie to admit there's an issue with a weapon? Not going to happen. They do it only when it's so broken that the TTK is 10x faster than any other weapon or when you can cheese raid bosses in one phase with it, and even then it takes them weeks and usually they disable for certain activities for a month as they try to figure out how to fix it.
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Editado por COMBATICUS: 5/19/2022 3:47:41 PMRemember anything benefitting us gets patched asap. Anything that hinders us, gets left till they feel like it to fix it. It's part of their difficulty, since they don't know how to make something challenging or fresh. Just like the scorn crossbow. Holly hell I finally experienced it in GG 1550 lol. At resist 4x, I got 1 tapped by a red bar crossbow weilding -blam!-. How the hell have they not fixed this yet?
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Sorry to rain on your parade, but you're comparing an auto rifle to a fusion. Apples and Oranges, my friend.
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There are a few legendarys that have this issue.
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It’s cause of the secondary fire mode requiring you to hold reload instead of just a press. Not a bug so you’re just gonna have to deal with it.
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Editado por BozzyTheDrummer: 5/19/2022 8:40:14 PMI was actually complaining about this the other day, I notice a lot when trying to reload, I have to hit the button twice because on the first one, it doesn’t reload. Someone told me this was a thing with Vex in D1, but I didn’t have it back then. Edit: I’ve never noticed this with weapons that require holding reload to switch elements.
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Be nice if they fixed this..... Snipers suffer from being able to fire right after a reload, be nice if they fixed that also
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It does that because it has an alternate firing mode. All weapons that have alternate firing modes or element swap capabilities have a delay of some sort. It's not a bug, its done that way on purpose so that the firing mode or element swap isnt done by accident.
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It's a fusion rifle....
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It is definitely there. But as I’ve used the gun for about a year now I can say you do get used to it and completely forget about it. You kinda get used to how to skip the delay and then it’s just a bug bungie won’t ever get around to fixing lol.
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Editado por Infamous067: 5/19/2022 1:50:55 PMThats probably because the weapon is a mix of a fusion and an auto rifle. Even though it fires like an auto rifle it still shoots fusion rifle shots, maybe the game bugs out that it cant handle the difference so it needs to register the reload. Definitely a bug, hopefully bungie can fix it
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Just started noticing that. Very odd behavior
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But vex is not an auto so is it right to compare two different gun types and expect the same outcome?
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omg NERD Alert 🚨
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I think that has to do with how it shoots since it has a short charge time before it fires (d1 you could do a pre charge like a fusion rifle d2 might still be the same)
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I’ve noticed this too. Only mildly annoying but annoying none the less.
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I’ve noticed this as well. I thought it was just me or my controller; but it was happening way too frequently. I hope they sort it out.
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Yeah i noticed it too, its not a major issue but it makes the reload feel pretty clunky at times.
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Yep I remember posting about it back when it first dropped.
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It'll be due to how Bungie have coded the reload as an Alternative Fire mode I reckon. Have had that issue with Cerberus. Its the same problem Devils Ruin has with its alt fire, the reload is triggered on [b]release[/b] of the reload button, not pressing it like normal I reckon 😅 I still haven't managed to get Vexy
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It's due to the secondary firing mode being tied to holding down the reload button. You might be able to hotkey something on PC to fix it, but controlers only have so much room for buttons and still allow for some kind of comfort. I see the same thing happen with Traveler's Chosen and Cryosthesia on occasion since they both do something similar. I'd have to test it out, but i think Hardlight may have a similar issue since swapping elements is tied to the same hold reload thing.