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Destiny 2

Discusión sobre Destiny 2
1/17/2022 1:01:58 AM
5

Unpopular Opinion: The Orb change is Good

Now everyone has a right to their opinions on this change. But in my opinion, it’s actually a good change, though poor implementation, could ofc, ruin the whole thing. Now let me explain why it’s a good change: 1. Weaponcrafting, as explained in the TWAB, is meant to work like so; you make a weapon, play with it for a few hours, dismantle or keep it, repeat as desired/able. By uncoupling the orb generation benefit from master worked weapons, you don’t run into the issue of having to MW a weapon, or complete a long grindy catalyst to keep on generating orbs. 2. It makes a D2 feature, a build design choice, this means, they can make builds that benefit in other ways from orbs considerably better (especially in PvE, where honestly, orbs are not great, you need like 20 of the things to get a super using only if orbs). They can also afford to offer other methods of generating orbs as it becomes a player choice. Now, I acknowledge that the biggest issue is that it is in fact, a nerf. BUT, that is given nothing else changes, and a great deal will be changing, so I would caution a riot until there is some real hard data. But allow me to list out good indicators of a good implementation. 1. Overall mod cost reduction for head slot and combat style items 2. Orb generation mods are neatly consolidated (such as Kinetic Primary, Solar Special, Void Heavy) and DONT cost more than Ammo drop mods (2-3). Lets be fair special ammo isn’t a difficult drop and more than 1 ammo drop mod doesn’t do much. 3. They implement other ways to generate orbs and boost orb generation for supers overall (some supers generate almost no orbs, others generate a good deal). If those above things are not implemented (or better changes not listed here) alongside the orb gen change we have issues. But at current, it looks to be a good and needed change

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