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publicado originalmente en: Encouraging stasis in banana? Please god, no!
4/14/2021 1:20:26 AM
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People will complain about anything that kills them.
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  • Editado por Double07: 4/14/2021 1:54:09 PM
    True, but freezing is actually unfair 80%. This ability does not belong in PvP, no matter how much people try to normalize it.

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  • Freezing should never be in FPS games, not being able to fight back is pathetic.

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  • Plenty of other games for you to turn to.

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  • The abilities are harder to hit and slower to recharge. Also basically every game has slow/freeze mechanics...

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  • [quote]The abilities are harder to hit and slower to recharge.[/quote] You have to be joking right? Right?

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  • You honestly think it’s easier to land instant freeze abilities? The only instant freeze abilities left are cold snap, glacier, warlock melee, and stasis rift. Obviously I’m not including supers. Cause they are... super... Every stasis ability has longer cooldowns. Cold snap are easy to dodge. Glacier grenades are difficult to get a freeze on someone, warlock melee is the easiest to land and it’s only one class... So no.. I’m not kidding..

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  • Glacier is extremely easy to dodge and both enemy and friendly destruction give massive ability regen. Also did the nerf the shuriken damage yet with all that bounce assist?

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  • Yes. Shuriken lost aim assist and damage last patch.

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  • Huh great, need to check those notes then if returning to Crucible would be fun again.

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  • I wouldn't mind if stasis was more focused on killing rather then freezing and slowing. Slowing is way to strong and reduces the skill gap. It's like a easy mode button. Just throw a withering blade and boom the game let's you win the gunfight. Are you bad with a shotgun? Try stasis titan and it will let you slide like crazy without consequence. Sure I can adapt. But it still doesn't mean stasis isn't broken to its core. No one's perfect, but with stasis if you get slowed or frozen, you're dead. I was able to adapt to pre-nerfed lunas howl meta, but that thing was still broken, you could give a absolute potato a lunas howl and he would be able to perform very good. Not because he's good, but because the equipment he's using is that good. Same goes with stasis. Something like celestial fire is very good. It does good damage against opponents but even if your damage and they want to fight you, you can still aim and use your abilities. You're at a disadvantage but are not out of the fight. With withering blade and slow effects you can do the following -Reduce weapon accuracy -stop sprint -slow down equip speed -reduce turn speed -slows down ads speed With light abilities you get -Damage -Burn -Suppressed but you can still use weapons fine. I see a big problem with this.

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  • [quote]I wouldn't mind if stasis was more focused on killing rather then freezing and slowing. Slowing is way to strong and reduces the skill gap. It's like a easy mode button. Just throw a withering blade and boom the game let's you win the gunfight. Are you bad with a shotgun? Try stasis titan and it will let you slide like crazy without consequence. Sure I can adapt. But it still doesn't mean stasis isn't broken to its core. No one's perfect, but with stasis if you get slowed or frozen, you're dead. I was able to adapt to pre-nerfed lunas howl meta, but that thing was still broken, you could give a absolute potato a lunas howl and he would be able to perform very good. Not because he's good, but because the equipment he's using is that good. Same goes with stasis. Something like celestial fire is very good. It does good damage against opponents but even if your damage and they want to fight you, you can still aim and use your abilities. You're at a disadvantage but are not out of the fight. With withering blade and slow effects you can do the following -Reduce weapon accuracy -stop sprint -slow down equip speed -reduce turn speed -slows down ads speed With light abilities you get -Damage -Burn -Suppressed but you can still use weapons fine. I see a big problem with this.[/quote] Destiny is easy mode. Super is on a cool down,press one button,easy kills. Anyone with half a brain can get kills in destiny with the aim assist and bullet magnetism.

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  • Or requires them to change how they play......

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  • Editado por Deadlocked21: 4/14/2021 4:11:39 AM
    While true, I do think Stasis is a far greater outlier. Every single thing in the game, you can fight. Even if you’re alone against a roaming super, with no special or heavy ammo, you can still try and outrun it. But with Stasis, you get frozen and have to just sit and watch as your target kills you knowing there’s absolutely nothing you can do about it. And that’s a really bad feeling. Or, worse, when you’re slowed and you line up a perfect headshot and it misses because for some godforsaken reason slow reduces weapon accuracy. That has gotten me killed many times and it is the most infuriating thing in PvP, far more than cheaters or bad internet.

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  • Editado por kellygreen45: 4/14/2021 5:18:16 AM
    [quote]Every single thing in the game, you can fig[/quote] ...and that's the problem. Bungie was so desperate to see Crucible become an e-sport that they watered down the game's abilities to the point where you can simply play THROUGH them and ignore their impact on the game. So people just expect the game to allow them a chance to shoot their way out of any mistake. ....and stasis won't let you do that. Because stasis demands that you play thoughfully as you move around the map. In D1, bolt grenades were so powerful that people would move Heaven-and-Earth to get out of their way. They were an excellent way to soften up campers, and clear out spaces where campers like to hang out. Now? Bolts are so weak that many people will simply TANK them. The damage is so inconsequential that they don't see any need to give up their position on the map...... What stasis has done is return powerful abilities to the game, and (like D1) forced people to have to keep them in mind when they approach gunfights. Gone are the days where you can just run across open ground with a shotgun in your hands, and leverage the game's weak primaries. Or dance around out in the open with your SMG, confident that youre out of shotgun range, and your SMG can kill faster than longer ranges primaries. Do that now, and you're going to get whacked with a stasis grenaded or ranged melee....and lose. The issue is that you have many D2 players who don't know how to play against strong abilities...becase THIS game never required them to learn....and many D1-era vets have let those skills get rusty. So intead of adapting and adjusting.....people complain and demand nerfs. I learnd this games PVP in D1. Stasis in its current form isn't as powerful as the abiliites players had to face in D1....so it just doesn't make me tilt when I die to it. Which isn't that often outside of Mayhem.

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  • [quote][quote]Every single thing in the game, you can fig[/quote] ...and that's the problem. Bungie was so desperate to see Crucible become an e-sport that they watered down the game's abilities to the point where you can simply play THROUGH them and ignore their impact on the game. So people just expect the game to allow them a chance to shoot their way out of any mistake. ....and stasis won't let you do that. Because stasis demands that you play thoughfully as you move around the map. [spoiler]Stasis let's you get away with alot of things. You can slow a opponent and win the gunfight most of the time because the game practically holds your hand and cripples the opponent like crazy. Reduces their accuracy and Ads speed and prevents sprinting. It let's players who use stasis ignore the impact of the game. They can slow their way out of a mistake. It's also hard to play careful around the map when you have a titan super that can chase you down from across the map. [/spoiler] In D1, bolt grenades were so powerful that people would move Heaven-and-Earth to get out of their way. They were an excellent way to soften up campers, and clear out spaces where campers like to hang out. [spoiler]If you're referring to arcbolt gernades then I'm confused. Are you talking about the d1y1 version or the current version? The current d1 version sucks. Most of the good d1 players really didn't camp, they tend to be in the fray of combat. Most players wouldn't camp in the same exact spot they could just move to a different section of the room. If they were a hunter they could use shadestep to mess with arcbolts tracking. If you're referring to firebolt with viking funeral that has broken and it encouraged camping by the user because they knew the gernade would do all the work for them. [/spoiler] Now? Bolts are so weak that many people will simply TANK them. The damage is so inconsequential that they don't see any need to give up their position on the map...... [spoiler]The way to use arcbolt and firebolt gernades correctly is to engage and weaken the enemy and let the gernade finish them off. Or use it as an opening to weaken the enemy when you enter the gunfight. [/spoiler] What stasis has done is return powerful abilities to the game, and (like D1) forced people to have to keep them in mind when they approach gunfights. Gone are the days where you can just run across open ground with a shotgun in your hands, and leverage the game's weak primaries. [spoiler]D1 abilities did more damage and that's what made them lethal. Sticky nades ohk. Firebolts with the right build was good. But some gernades didn't have to ohk to be good. Axiom Darts were very good. Skip gernades were good and these were tracking gernades. I liked Incendiary the best because you got the kill if you landed it perfectly. But I need to address the second part about shotguns. Even in d1y1 where the ttk was very fast, shotguns were still a big problem. Remember felwinters lie, if you thought the d2 version was bad d1y1 was way worse. So even in a game with very strong primary weapons Shotguns were still very good. In d2 the issue is scavenger perks. If you double up on them you get 3 shots per special brick. Some primary weapons are good against shotguns but you have got to use them correctly. Sidearms are a good pick, I would recommend the Lonesome. Good range to start attacking the shotgun user before they get in range. Smgs can work. I wouldn't use 600rpm, 750s seem to work best. Just don't try to use them like a shotgun use the range to your advantage. Sometimes your going to just die, it happens to everyone, you might play against a bastion (broken) or a chaperone (which requires skill). I think some abilities are just to mobile. Stompees need to get looked at, probably icurus dash as well. [/spoiler] Or dance around out in the open with your SMG, confident that youre out of shotgun range, and your SMG can kill faster than longer ranges primaries. [spoiler]I would probably choose a sidearm over it. Ttk isn't everything. Look at 120s they have a 1 second ttk and are meta. Reason is damage per bullet, forgiveness, range, High caliber rounds built in do to aggressive frame. Ttk on most of the primaries are fine. Pulse rifles just suffer from poor range especially low zoom ones. Lightweight ones have to much recoil. Adaptives are not that bad. Scouts have bloom issues and most maps are not built for them. Auto Rifles are werid they are either mediocre or busted if you buff them to kill one bullet faster (referring to 600s). 450 Autos kinda suck. 360s got funky recoil pattern. 720s are good but range and recoil isn't exactly helping them out. [/spoiler] Do that now, and you're going to get whacked with a stasis grenaded or ranged melee....and lose. [spoiler]The slow effects simpily do to much. It doesn't give you a fighting chance. It's very easy to pull off. With a weighted knife you have to aim it. With a HHSN you have to charge it and it dosen't even work out half the time. None of the d1 melee or gernades gave you as big of an advantage as stasis does. Smoke melee didn't slow down weapon handling and you could get out of the smoke cloud instead of having a debuff. Slow effects grant the user to big of an advantage. [/spoiler] The issue is that you have many D2 players who don't know how to play against strong abilities...becase THIS game never required them to learn....and many D1-era vets have let those skills get rusty. [spoiler]I have put over 1000 hours into d1. And even more in d2. I know how to adapt, but I also know if something is overpowered. I mean if people didn't complain we'd still be using double primaries and 4v4. If we stayed silent nothing would get done. It's the type of criticism that matters, if it's well thought out then I would value that over someone who had a bad game and complained about it on the fourms. [/spoiler] So intead of adapting and adjusting.....people complain and demand nerfs. I learnd this games PVP in D1. Stasis in its current form isn't as powerful as the abiliites players had to face in D1....so it just doesn't make me tilt when I die to it. Which isn't that often outside of Mayhem.[/quote] [spoiler]see above .[/spoiler]

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  • This is such an objectively bad take on Stasis LOL. Can’t lie, it made me chuckle quite a bit.

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  • This is true. Some do have legitimate reasoning tho. Bungie didn't want a scout rifle meta for obvious reasons so they instead they gave 120 hand cannons the ability to have one of the fastest ttks in game at some of the longest ranges (with a damage perk). 2 tapping at 45m is kinda crazy. That wouldn't be as bad if they weren't so easy to use. You don't even have to be precise.

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