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Destiny 2

Discusión sobre Destiny 2
3/30/2021 6:25:47 AM
14

Exotic Catalysts

I feel like every Exotic should have a catalyst no matter how big or small its improvement is. Look at all of the Exotics that have a catalyst listed down below. - Ace of Spades - Bad Juju - Black Talon - Borealis - Cerberus+1 - Coldheart - The Colony - Crimson - D.A.R.C.I. - Dead Man's Tale - Duality - Eriana's Vow - Fighting Lion - The Fourth Horseman - Graviton Lance - Hardlight - Hawkmoon - The Huckleberry - Izanagi's Burden - Jade Rabbit - Legend of Acrius - Leviathan's Breath - Lord of Wolves - Lumina - Merciless - MIDA Multi-Tool - No Time to Explain - Outbreak Perfected - Polaris Lance - Prometheus Lens - The Prospector - Rat King - Riskrunner - Ruinous Effigy - Skyburner's Oath - Sleeper Simulant - Sturm - Sunshot - SUROS Regime - Sweet Business - Symmetry - Telesto - Ticuu's Divination - Tommy's Matchbook - Tractor Cannon - Trinity Ghoul - Vigilance Wing - The Wardcliff Coil - Whisper of the Worm - Witherhoard - Worldline Zero These Exotics have no catalyst. - Anarchy - Arbalest - Bastion - The Chaperone - Cloudstrike - Deathbringer - Devil's Ruin - Divinity - Eyes of Tomorrow - Heir Apparent - Jötunn - The Lament - The Last Word - Malfeasance - Monte Carlo - Le Monarque - The Queenbreaker - Salvation's Grip - Tarrabah - Thorn - Thunderlord - Traveler's Chosen - Truth - Two-Tailed Fox - Wavesplitter - Wish-Ender - Xenophage Now I get why some weapons don't have catalysts such as Jotunn, Bastion, etc. The weapons that are newly released can be passed FOR NOW as well. But I still believe that weapons such as these should obtain a catalyst too. Like I said at the beginning, all Exotics should have a catalyst no matter how big or small the improvement is. These weapons could have orb generation and a kill tracker. Maybe even a different firing/playstyle mode like Cerberus+1 or Suros Regime. Exotics without catalysts feel like they are missing that extra boost of functionality and satisfaction when you don't generate orbs with it or see that you build progress with kill trackers. Monte Carlo, Malfeasance, Heir Apparent, Wavesplitter. (I love Malfeasance) Legend of Acrius is the only raid Exotic that has a catalyst. And some Exotic catalysts could have adjustments like Sweet Business had back in Shadowkeep. Trinity Ghoul became an absolute beast with its catalyst. Worldline Zero and perhaps Black Talon need an adjustment. Skyburner's Oath... MIDA Multi-Tool... I just hope to see a steady flow of catalysts each season or expansion if possible. Maybe we can have catalysts for all Exotic weapons one day.

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  • Editado por Oryx's Slimy Worm: 3/31/2021 1:50:30 AM
    My ideas - read if you wanna. Some are purposfully overpowered. [spoiler] - Anarchy has Increased tick speed and duration - One Thousand Voices fires a continous beam of energy, rather than single short streams. - Arbalest refunds the bullet that breaks a shield. Missed shots have a very small chance to be refunded. - Bastion kills will increased the damage of the next shot. - The Chaperone recieves a tighter spread and +2 to the magazine - Cloudstrike takes less precision hits to prock lightning storm - Deathbringer's fire rate is increased. Additionally, kills reload the magazine - Devil's Ruin beam charges faster. Kills with the beam refill the magazine and countinues the beam. - Divinitys magazine is mixed with its reserve, meaning you no longer reload. - Eyes of Tomorrow only takes 2 rocket hits to prock adaptive ordanance. - Heir Apparent's shield capacity is increased - Jötunn gains tighter tracking - The Lament's guard no longer consumes energy (meaning you can block damage indefinelty, but you still take damage) - The Last Word's hipfire accuracy is tightened. - Malfeasance blights enemys if 7 out of the current maagzine hit a percision hit. - Monte Carlo replaces your melee with the knife of the gun. Meleeing enemys causes bleed, which is essentially tick damage. If an enemy dies to bleed, the current markov chain duration is doubled. - Le Monarque's posion weakens enemys defenses, making them more slightly more vunerable to damage. - The Queenbreaker idk the gun is shit in D2 - Salvation's Grip crystals grow farther. Shattering crystals has a chance to generate grenade energy. - Tarrabah idk I dont have it - Thorn gains increased falloff range (idk I dont use it in d2) - Thunderlord kills will possibly reload the magazine from reserve. Lightning strikes deal increased damage. - Traveler's Chosen takes less stacks to charge abilities to full. - Truth gains increased reserve and significantly increased reload speed. - Two-Tailed Fox's rockets travel significantly faster. Rockets that miss their locked target have a chance to return to the magazine. - Wavesplitter's occilation is locked on the highest tier when surrounded by at least 3 enemys. Orbs of power generate ammo. - Wish-Ender's wall hack range is increased - Xenophage generates a round every 55 seconds [ 1 minute 15 seconds in crucible] [/spoiler]

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