Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied.
Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.
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FrostPunk - Your enemy [b][i][u]IS the COLD[/u][/i][/b] and your people will die if you are not efficient or if you let the generator explode. As time goes on it gets colder and colder and colder until you reach a point where you medical posts WILL NEVER KEEP UP! . . . Yes.