Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied.
Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.
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I have never had a stronger feeling of urgency than when I was being chased by a Shark in Banjo Kazooie