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1/24/2021 3:28:58 AM
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Urgency in Games

Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied. Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.
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  • [quote]Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied.[/quote] [i]Dead Rising[/i] had a (I think) 24 hour timer from the beginning for when your helicopter would return. And the sequel forced you to find a cure for your daughter every so often. In [i]Spelunky[/i], spending too much time in a room caused the ghost to appear - it couldn't be killed, and would kill you instantly if you touched it. You could take its photo though to temporarily freeze it. The [i]Metroid[/i] series frequently uses timed escape sequences. Failing to escape in time causes the station/planet to explode - with you still in it. Mr X in RE2make. Not a timer, but if you go too slowly... you are dead. [i]Super Ghouls n Ghosts[/i] has the ghost ship and water level. In the former, the sea level rises, so if you go too slowly through the ship you drown. In the latter, the screen moves forward and the raft can potentially sink too. Speaking of - many [i]Mario[/i] platformers have auto scrolling levels, and other platformers use similar ideas such as a boulder chasing you in [i]Crash Bandicoot[/i] or falling meteors in DKCTF. [quote]Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.[/quote] I generally hate timers. But I think urgency can be a great tool for storytelling and gameplay if done well, and sparingly. A timer for the whole game? Nah. Get rid of that rubbish. But timed sections, or gigantic monsters constantly stalking you, can be brilliant in the right circumstances.

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