Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied.
Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.
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Editado por Psyntifik: 1/24/2021 11:13:33 AMShenmue would Game Over if you took too long. You had to restart the entire game. Dead Rising had the same thing. Majora's Mask had a events trigger regardless of where you were. Kingdom Come Deliverance didn't feel like urgency, but I once had a quest giver shout at me because I took 3 days to do what they asked.