Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied.
Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.
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There are multiple games with boss fights like that, where you have to kill them before they do X damage and not being quick leads to worse outcomes. Majora's mask [i]kinda[/i] does it, but you have the time loop mechanic so you can go back on another cycle. I wouldn't mind it in a relatively short game where you could replay the content and experience the consequences of your choices, (missed side content, abandoned characters, unfulfilled promises, etc.) In a long game like [i]Mass Effect[/i] or [i]Witcher[/i] though, no thank you. I don't have 400+ hours for multiple playthroughs.