JavaScript is required to use Bungie.net

Varios

Navega una corriente de discusiones aleatorias.
1/24/2021 3:28:58 AM
14

Urgency in Games

Are there any examples of games where if you take too long -blam!-ing around the more people die from the main antagonist? The only one I can think of is if you take too long in Mass Effect 2 to rescue your crew the more will die/get liquefied. Would you like more games that prioritized urgency in defeating the bad guy? Or would you feel rushed to finish the game/miss side content.
English
#Gaming #Offtopic

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

Ver el resto del tema
  • There are multiple games with boss fights like that, where you have to kill them before they do X damage and not being quick leads to worse outcomes. Majora's mask [i]kinda[/i] does it, but you have the time loop mechanic so you can go back on another cycle. I wouldn't mind it in a relatively short game where you could replay the content and experience the consequences of your choices, (missed side content, abandoned characters, unfulfilled promises, etc.) In a long game like [i]Mass Effect[/i] or [i]Witcher[/i] though, no thank you. I don't have 400+ hours for multiple playthroughs.

    Publicando en idioma:

     

    Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon