1. Invisibility should last
it is not fair nor balanced, that Titans and Warlocks can act freely behind/in their barricades/rifts, whereas a Hunter loses the invisibility as soon as he shoots or otherwise interacts with anything.
As the dodge itself is barely a comparable class-ability, but only the actions bond to it, invis should last whole time, even when shooting or interacting.
That would also be fair for smoke, so invis for mates. Barricades and rifts can also be used by whole fireteam w/o constrains.
2. Dropping things while dodging
why are Hunters dropping things (orbs, motes etc.) or even lose them completely (prophecy motes), when they dodge?? They don't drop their weapon neither, do they?
3. Movement speed
shouldn't Hunter be the class that is specialized in mobility? Why the f*** then is every Warlock or Titan faster than us, even if we have max. mobility???
For the Titans and Warlocks: don't forget to downvote and call me a Hunter cry baby ;)
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This is your List? I do you one better: Fix the damn melee back to it's original speed. And I am not talking about Throwing Knifes. I mean the regular close range hit. Noticed the big delay in melee when your knife is charged ever since the throwing knife overhaul some months back? As long as the knife is charging, consecutive melees are quick, as for all classes. But as soon as the knife is fully charged, there's a big delay between two close range melees. Hunters always lose a nice 1on1 fight club scene this way even when the hunter punched first.
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1. Invis is long enough. The only change it needs it to be more undetectable against PvE enemies. 2. Every class drops upon class ability usage 3. All classes have strengths and weaknesses. Large mobility gives hunters a massive improvement in class ability usage. At 100 dodge is on a 9 second cool down without any other perks or mods. Hunters are fine as is... Signed a hunter main.
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These mfs don’t need any of these, the only true thing they need is to actually use a charged melee instead of your knife in close proximity, not sure why bungie hasn’t “fixed” this.