You must’ve never tried power leveling. Also overload swords were a mod last season.
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And that has to do with my post how?
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Power leveling requires a lot of glimmer, meaning those that do are using these mods. Also newer players building up their planetary material inventories.
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Consumables are an option which barely get used. Glimmer isn't hard to come by and can easily get exchanged at spider along with planetary materials. The entire column is not needed and power leveling is very tedious with or without artifact mods. There are more efficient ways to boost from 750 to soft cap very easy.
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Editado por Seth, Knower of Things: 6/14/2020 6:40:02 PMNot talking about the soft cap. I’m talking about hitting 1050 base on Wednesday like I did along with artifact xp farming for the +10. Repeatable bounties are 3k glimmer each so just getting a set of 5 pvp, gambit, strike and gunsmith repeatables is 60k glimmer. But if I run an smg glimmer mod I can make most of that back while completing the bounties and trade what? A 7 second increase to my grenade cool down for a little bit? I’m a warlock with a demolitionist weapon, I can get grenades every 10 seconds regardless. Consumables aren’t like their D1 version. They only offer a chance and it’s on a timer. A mod is definite and infinite. I can buy materials from spider all day but glimmer is iffy based on if it’s for shards or other materials. New players don’t have the resources to use spider efficiently yet.
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Talking about this, there should be a gap how much light Level can be gained per weak and the gain should be reduced, it's insane that u are forced into a special playstyle of doing exactly what the game wants just to be able to compete in most activities....