The problem with making resilience "too" useful is that everyone would run 100 resiliance. As it is now it usually doesn't affect TTK (at least not on most weapons, but on low impact / high RoF it probably does) - it merely alters how many of the total shots that needs to be headshots in order to reach optimal TTK. I think this is fine for PVP - too much of a difference and it would become a must to max it out.
I would rather have it that they added a secondary trait to resilience - what if higher resilience also reduced how much you flinch while being shot? Not much, but just enough to make it worth it. This would make the stat attractive without making it a "must".
English
-
but the whole flinch thing i believe would be far to desirable, especially for the far reaching guns (scouts snipes, some autos etc
-
[quote] Not much, but just enough to make it worth it. [/quote] Not if they find the perfect level of it.
-
hhmmmm, your idea is good but i don't think that people, would start speaking into max res, but rather slower and more powerful guns that wouldn't be as affected by the change
-
Would they? I wouldn't at least. There is no way I would switch from NF / Luna / SR to say Duke just because I want to flinch more. TTK is more imporant than flinch.