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Honestly I don’t know what I expected but what we got wasn’t it.
At least a different map with a harder boss at the end. You spend a whole season hyping up the “Final Assault” and I won’t lie using the word “final” adds a essence of finality - like we are going to fully end or destroy something, but it was a boss that there are “thousands” of (I’m guessing to increase playability).
Additionally seeing the portal in the tower made me believe it would have something to do with the tower? Or at least have it launch from the tower to a new map with a considerably more difficult boss than the normal Vex offensive guy, or have the Vex invade the tower. Some sort of disaster. Maybe that will come but honestly I didn’t understand that.
The roadmap and the team at bungie overhyped it for what it was - I’m sorry that’s just how I felt. I rushed home to play it and ended up doing it 3 times just to do the triumph and will never look at it again, and it’s not memorable to me other than being disappointing.
You have pulled out some amazing things in the year I’ve been playing - I love the new dungeon and loved Zero Hour quest, because they’re so different and carefully thought out. The Vex Offensive was alright but the Final Assult was just a bit of a slap in the face as it was just a switch of a boss in the same thing we have been doing for weeks.
The message is clear here - please continue to create and do what you do best, but stop reskinning things and calling them new. It’s bothersome and boring and the game is so bloody good I just don’t want to feel like I’m sick of something 3 hours after it releases because I’ve already done it before for weeks on end trying to prepare for something hard and “final”.
I love the work you do but this one was just a bit like you didn’t care about what you were releasing you just wanted a hype and not to actually please players.
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