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Destiny 2

Discusión sobre Destiny 2
10/10/2019 5:47:40 PM
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Matchmaking changes to 3v3 Survival and 3v3 Elimination

The dev team has just deployed changes to matchmaking settings for Survival, Freelance: Survival, and Labs: Elimination playlists to address feedback we've been receiving about skill mismatches. We’ll continue to monitor feedback and matchmaking data to improve these systems.
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  • I started playing d2 again in season 7 and as a pvp player went into comp, 0-3000 gory was laughable but around 4000 comp it was just one win one loss and I was convinced I was at an artificial limit as my team would win or lose based on if I was able to carry them to the win at times getting 25 elims and my team-mates having combined of less than 10 or even 5. So I stopped solo queing and found a team, I found guys around 4k and the same thing continued win or loose based on if I could perform a superhuman carry. I'm good enough to beat legend players but not a team of them. So I got frustrated and washed my hands of the whole comp playlist until shadowkeep. Not that I want to compstomp but I went on my alt which has an unruly KD of 3.5 or something and game 1 solo queue 3 unbrokens and clueless teammates. played up to 2100 and logged out and never been back in comp since. So despite having a 1.87comp kd (not kda that's over 2) on my main (2.5 ((kd)) on alt) bashing full teams of unbroken sweats all day in classic 6v6 and iron banner ALL SOLO QUEUE, I have not and probably never will reach Legend because I'm too good apparently and don't want to embrace the slimey legend community. All this to say firstly STOP PUNISHING SOLO PLAYERS in all forms of everything. This includes rewarding teams more, just stop it. It's already an advantage being on a team. I read all the posts on this thread and there are some good ideas. Lock Legend players to play only legend players for like a scarab style emblem that goes through various upgrades, is one possibility. Loosing glory when matchmaking is so unfair is why people stop playing. And the gains against loss of glory ratio lopsided and accentuates the problem. It makes it complete RNG barring superhuman carries if you will win or not and even worse rng dependant if you will put together a winstreak. And to put that into context someone admittedly better than me probably top 10 itw can solo from 0 - 5500 in 4.5 hours because they can superhuman carry. This also spills out into other gamemodes. I try and solo que in doubles and loose 75% of games because I always vs teams of 2 and my teammate is guaranteed potato who quits almost definitely after loosing 3-4 rounds (and thus the match for me and filling the super bars of the grateful opponents) without a kill, then I start winning rounds as a solo, because potato boy is not getting farmed. Laughably, the only wins I get are when my team-mate gets requeued with me and quits before the match even starts and I 1v2 the entire match and furiously T-bag the team that thought they were so good after beating me because of potato team-mate. All of this is to say its busted. What you will keep doing is punishing solo's, flog them until they leave and the game. When I load into d1 after i just cant take it anymore, I see solo's everywhere. I guess for their sins of wanting to have a personal gaming experience they are stuck in the purgatory of D1. Gosh our lives are unnaturally on show enough anyways and people will lfg when the want raid gear and so forth. I know I'm gonna get punished for being good and triple whipped for being a solo, that I can live with, but being totally unable to get legend unless join the vile ranks of the we think were so good cos we unbroken legend infestations if they would even take me comically, or ripping out all my hair carrying in solo comp, it's all so putrid. For context probably 200 flawless runs in d1 on another alt, and 12 on d2 including 4-0 on KJ hoveys team before I quit. So the solutions are as follows. 1.Scrap comp. 2.No glory for loss. 3.Gated glory loss by rank. 4.Lock Legend player to play only other Legend players. 5.Remove sbmm all together. There are probably other but why should I do your job for you. Speaking of which survival only comp is a failure(variety variety variety). The old version was better, and the normal playlists feel too diluted, WHERE IS RIFT and COMBINED ARMS the playlists feel way to serious right now. Make it so you cant blink with the rift, bring back a few good rift maps and bob is your mothers brother. Keep it real simple, rift or mayhem and clash or control in the 6v6 bracket and rumble or free for all and survival or one of the two d1 3v3 sweat modes in the other, and a special mode playlist 4v4's perhaps, all rotating weekly. I don't think I will play comp until I get what my skill deserves at the very least. Destiny as a competitive experience is just not a good model exasperated by the systems that have beleaguered it. Destiny was best when trials was cbmm way back when. People would carry anyone for free and teams of all skills above the lowest 25 percentile could have at least a decent experience. Now we have 5500 carries people cross saving to PC and eliminating the already failed project that is PC destiny. I recommend backing up to year one destiny 1 as much as possible. The game is massively encumbered by immense volumes of useless loot. Less is more, LESS IS MORE, more manageable and more interesting. Exotics mean nothing now when you get them from egg punching a dreg compared to the tears of joy over getting a ghally. Faction vendors used to be hard to level up and then you would get legendary that was not even in the visual loot pool that felt unique, now we just get the millionth better devils, and I have never even shot one. Weapons use to level up so you could feel the difference the perks made binding man and gun. The list is endless. I know the dangers involved in recapturing the past but look at fortnite chapter to, they stripped it down to barebones and it really has a new lease of life. PvP maps are bad too btw. One last thing

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