Apparently, matchmaking is actually broken.
As an example: I spent about a week playing survival freelance. I hit Fabled quite fast, really. But after reaching Mythic strange things started to happen. I started being matched with guys with ~50-200 Glory against veterans with 5500 (with Not Forgotten HCs). No kidding, I used Companion app to see guys' stats and this is all true. The complete nightmare began and I could not get any higher than 4000 glory. 2 wins and 1 loss leaving me even lower than I was before. I started to think that this Not Forgotten gun that makes me play comp is virtually unobtainable.
There are several problems I want to point out:
1. Connection. Destiny 2 is using P2P connection which leads to COMPLETE disaster regarding to hit detection and movement. Shots don't connect, people teleporting here and there... This is what you get while playing COMPETITIVE mode. I don't even mention complete flood of cheaters in Survival. Competition should be about skill, not about how lucky or unlucky you are with people you compete against. This is what you should consider while thinking about quests implementation. Long time of dedication should be rewarded with the things players spend their time for, not with the pile of garbage to the face. This leads to my second point.
2. Reward players for their dedication. I know, everything in this game is obtainable. Anarchy, Thousand Voices, Not Forgotten... But, there is too much of a gamble. As this is a post regarding to Competitive PvP, let's talk about Not Forgotten. Like I said before, I've spent a lot of time and dedication trying to get that. There is a big BUT. Due to issues I pointed above I really lost any hope to get that and all my PvP experience led me to a complete frustration. I spent about a week of my life trying to get my first ever Legend rank to 0 success or even to negative success. So, why not changing the perspective from "probably" obtainable items to "eventually" obtainable? There was a good work with the Revoker and Randy's Throwing Knife when you have to gain certain amount of glory points but not actually getting a certain rank. Make this thing for the Not Forgotten. And there is a healthy alternative. Make Glory points gain/loss ratio more healthy. Make that we get more glory with 2:1 win ratio while not getting negative results out of that for every rank, not just for any pre-Fabled rank. Put a rank lock for every glory rank (not just Fabled, but for every major rank, Fabled II, Fabled III, Mythic I, Mythic II etc.). And, of course, fix matchmaking so players with 100-200 glory not being matched against 5000+.
By rewarding people with the things they spend their time on you will actually make them like PvP considerably more.
English
-
They should definitely not make glory gains any easier. It took me about 300+ games to get to fabled in season 4 and only 10 this season. They can make the weapons quest based but they should not make legend obtainable through grind alone.
-
Yeah I just one two games got like 70 rank lost one game lost 70 rank what gives ? I'm at 4900 right now and cant get past 5000 in freelance to save my life
-
I agree, was 300 points from hitting fable rank and getting the recluse, did 4 comp matches lost all 4 and in one match a player on the other side won the game for them on his own 22 kills and no deaths, how is this fair match making. Rest of us getting 7 to 8 kills, put my glory rank right back.