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publicado originalmente en: Gambit Game Mode Concept
Editado por Muraha: 7/23/2019 10:48:57 PM
2
One more suggestion: If invading is pricey (and it should be so) than in a situation when my team have no good invader we have to be able to buy extra life (revive)! And it could be pricey as well. However chipper than invading, cuz' invader can kill whole team. Moreover, in order to not to brake the balance the defending team should be able to buy only 4 lives! (or # of killed guardian +1 or 2) and only after! invading This will made invading team think twice because they could kill only one guardian and defending team will receive extra 1 to 3 lives. Lives counter is visible for everybody All revives are shared in team - not per person If you are dead you can choose not to revive immediately. And while you are dead you have an access to the whole 'store' of good and bad perks/baffs. however in this case can buy ONLY one thing even though your team has enough motes.
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  • Accessing the store after death would indeed be useful. And the lives counter absolutely needs to show so strategies can be made. What I was thinking for buying revives is that there is no limit to how many can be bought, but the price goes up each time someone buys one. (This is on a team basis, so an enemy team can't ramp the price up by buying a ton of revives at the start of the game.) That way, it eventually reaches a state to where no more can be bought and the team needs to survive without them. This helps teams who don't have good invaders because the motes normally spent on invading can be spent on more revives instead.

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  • Ok, agree. I forgot about the limited amount of invading. But in case it's unlimited the depending revives will be good point)

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