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Editado por blade329: 6/20/2019 2:11:25 PM
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D2 is probably in the best state it's ever been. There's plenty to do and the loot has improved a lot. That being said, I still like Destiny 1 better. I still don't feel anywhere near as powerful in D2. Which is probably the stupidest thing I have seen in a game design in a long time. Who the hell wants to be less powerful in a game like this???
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  • Editado por ClexMix: 6/20/2019 6:26:05 PM
    A couple things, firstly I don’t think you’re remembering the game of destiny 1 for what it was. Boss fights in Destiny 1 were crazy bullet sponges that had a few weak adds come out here and there. More fights now are centered around dps phases. Think Shuro Chi. Add phases have a lot more adds and powerful adds in Destiny 2 than 1. Encounters are much more drawn out in terms of doing mechanics before damage. The few fights in Destiny 1 that resemble this are some fights from Taken King and Wrath of the Machine. It wasn’t until the big mad max bridge encounter in Wrath of the Machine did we have that amount of adds to deal with for seemingly the whole fight. In vault of glass there was only 3-5 adds that came out during the phases on Aetheon. The hardest part was just killing the oracles and not falling behind on them. The only thing that’s felt less “powerful” to me in Destiny 2 is mobility but that’s because I used to be a titan skating fool with twilight Garrison

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  • See what’s funny is everyone brings this up but in D1 the bosses had more health and died slower, the TTK was slower, we had less OP exotics, supers had less health, we didn’t get exotics til end game, WE COULDNT MANTLE, fast travel. We were less powerful then now

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  • Editado por blade329: 6/20/2019 6:20:45 PM
    Grenades and melee attacks were much more powerful, especially in PvP. Then you had armor that made that stuff even more potent. Running dual OHK sticky grenades on a Sunsinger was a force to be reckoned with. Nothing even close to that in D2. Rocket launchers were better. Some had 2-3 shots in the magazine. Proximity ammo perk was great, and doesn't exist now. Scout rifles were better, by far. Auto rifles were more versatile and could be used anywhere. Handguns actually worked on the console. Supers had less health, but it didn't matter. You didn't need to rely on supers as much in D1, because the gear was powerful. You also got it back faster.

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  • The gernade fest that crucible became was horrible IMO. We have Truth in D2, 3 rounds in the tube plus horse shoe abs hand gernades. Wardcliff is far better than any D1 rocket in PvP.

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  • [quote]The gernade fest that crucible became was horrible IMO.[/quote] I disagree. It was fun. Abilities were so strong, you could have ability focused builds. You can't have any of that in D2. Limited builds and play styles isn't a plus. [quote]We have Truth in D2, 3 rounds in the tube plus horse shoe abs hand gernades. Wardcliff is far better than any D1 rocket in PvP.[/quote] Wow, one rocket launcher in the entire loot pool that is a D1 equivalent. Somebody pinch me. I'll take D1 RL's over Wardcliff any day of the week.

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  • Editado por ClexMix: 6/20/2019 6:41:46 PM
    First off you’re comparing grenade damage only, not ttk with the weapons ESPECIALLY a weapon like the recluse or mountaintop Ace of Spades pulse rifles from both games. Destiny 1 auto rifles were shot for the LONGEST time. The only one that was ever worth using before they had gotten buffed was Suros regime and after the buffs people still only used Suros, a trials one, and Aetheon’s because of its RoF. During my time spent on console I never had a problem with handguns hitting targets in Destiny 2 . If that’s about the “ghost bullets” with the last word it happens on pc too. You still have to aim on consoles. But since you want to go that route even on PC the mostly widely used weapons across all game modes is recluse and mountaintop. Super health matters a lot, especially with the introduction of roaming supers. Also being able to be killed by a shotgun from 10 yards away while trying to use titan smash in Destiny 1 was stupid. And the balance of getting super energy in destiny 2 is there are far more roaming supers now than in Destiny 1. And you must not have played a lot of Trials in Destiny 1 because almost every match was decided on who had better super uses. At least every match beyond 5 wins.

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  • Editado por blade329: 6/20/2019 7:29:49 PM
    [quote]First off you’re comparing grenade damage only, not ttk with the weapons ESPECIALLY a weapon like the recluse or mountaintop Ace of Spades pulse rifles from both games.[/quote] Everything felt better in D1, to me, including the TTK. [quote]During my time spent on console I never had a problem with handguns hitting targets in Destiny 2 .[/quote] Lucky you. Ever since Forsaken was launched, I have no luck with the majority of hand guns on the PS4. That sure wasn't the case in D1, where I used them a lot with success. Heck, even D2 at launch, I could use them pretty good. Something changed and now lag is a problem. [quote]And you must not have played a lot of Trials in Destiny 1 because almost every match was decided on who had better super uses[/quote] No, I didn't like Trials. Too many players looked through the narrow Trials lens when discussing PvP. Outside of that, there was a wide variety of options, builds and play styles. So much more than D2. [quote] And the balance of getting super energy in destiny 2 is there are far more roaming supers now than in Destiny 1.[/quote] Yes, Supers are slightly better in D2.....sort of. The thing is, I didn't need them as much in D1, because of better weapons. I could also get my super back 3 times a match, with the right build.

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  • You’re contradicting yourself when you say you got supers more often in D1 but didn’t need to rely on them. Why make the comparison from the two games then? And actually in most quick play matches the amount of supers you got in D1 is about on par with how much you’re able to get in D2 especially with the nerf to certain exotics like shards. And again just because you’re having issues with lag or being able to use a certain weapon archetype doesn’t mean that others do. You can’t take your own personal anecdotal evidence and say it’s factual. The ttk in Destiny 2 is way faster than in Destiny 1 and it’s the reason people complained non stop about shotguns with range finder and shiz and titan skating with juggernaut and shoulder charge. There was no counter play other than a rocket or super. And trials was THE biggest PvP draw D1 had to offer. There wasn’t comp or gambit. So stating that Trials wasn’t a good pool of builds to choose from is fuvkin asinine and completely devoid of logic. Trials had way more builds and comps than quick play.

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  • Editado por blade329: 6/20/2019 8:44:28 PM
    I'm not contradicting myself. I was referring to your point about supers being easier to stop in D1. I didn't care as much, because I would get two more supers. Supers were still fun to use, but I rely on them much more in D2. [quote]And again just because you’re having issues with lag or being able to use a certain weapon archetype doesn’t mean that others do. You can’t take your own personal anecdotal evidence and say it’s factual.[/quote] Well, it is happening to me, and other players, so it IS factual. I didn't say hand cannons suck, I said they suck for me. [quote]So stating that Trials wasn’t a good pool of builds to choose from is fuvkin asinine and completely devoid of logic. Trials had way more builds and comps than quick play.[/quote] LOL. You could have fooled me. All I ever heard was the Trials guys complaining about this very thing. Over and over about facing the same teams of shotgun charging Titans or all Shinobu's Vow tossing Hunters. Trials players sure didn't seem to take advantage of all the builds you could have. Boy, that sure brings back memories. I sure don't miss the endless whining and howling from the wannabe Trials guys.

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  • The “guys” you hear complain about that shit were the people who were probably like you who tried to do it every once in a while and had no idea what to bring to the fights. Just because “you didn’t play it” or “heard what some dudes said” does not mean it -blam!-ing makes what you say -blam!-ing factual. Take it from someone who did trials every season, has the exotic emblems and full ornaments on all 3 characters. If you wanted to play against shotgun rushing teams you controlled a lane with a sniper who typically was an arc warlock with storm grenade who could wipe a whole team of rushers. And have at least one shotgun on your team typically a hunter or titan with high mobility to control the other flanks. And that’s just one example. Most of the teams you’d go against in early games were plebs so to make those free matches go by faster better players would just make the matches go by asap to get to 7-9 when the real trials games happen. You’re probably one of those people who spammed other people on psn after you got rekt saying that they’re dickheads because they bent you over.

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  • Editado por blade329: 6/20/2019 9:16:16 PM
    [quote]The “guys” you hear complain about that shit were the people who were probably like you who tried to do it every once in a while and had no idea what to bring to the fights.[/quote] I know, that's why I qualified it with the "wannabe" title. Not all Trials players. Mostly the one's who were nowhere near as good as they thought they were and wanted to blame the loot for their poor play. I only played it a few times because I HATED the format. I spent more time waiting in between rounds than actually playing. No thanks. [quote]You’re probably one of those people who spammed other people on psn after you got rekt saying that they’re dickheads because they bent you over.[/quote] LOL. You clearly don't know anything about me. I wasn't a Trials guy. It was the opposite. Players sent me nasty messages after I would get 13 grenade kills in a match. Nice try though.

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  • So you’ve admitted you can’t use hand cannons and relied on grenades. But you’re trying to claim the game is worse because you can just one shot people with a spike grenade and because you ha e trouble aiming because I guess aim assist doesn’t do your job for you? Have you tried an smg or auto rifle? Have you tried a go figure or blast furnace? Have you tried vigilance wings? I don’t know if you’ll let it sink in this time but I’ll say it anyway. Just because you have a different experience or a poor experience because you expect the game to cater to how you’d like to play, does...not...mean... it’s... bad... The game has it’s faults sure, but if you enjoy destiny 1 gameplay or think it’s better. You can still play it.

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  • To name a few of my favorite loads from Trials.. Titan -no land beyond - matador -dead orbit mg -juggernaut -twilight garrison -spike grenade Hunter -Thorn/hawmoon/last word -matador/sniper -any heavy -Nightstalker tether or blade dancer - smoke voidwall grenades with graviton helmet/ skip grenades with shinobus vow. I mean shit I could go on and on. Trials was the pinnacle of finding new builds because it wasn’t just tdm or control. You had to learn to control areas of the map better and predict how the other team would decide to start the round. Fuvkin “quickplay has more builds” lolol so dumb.

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  • Didn't even mention doctrine of passing lmao. That was easily the best auto. Was good for a way longer time period than sue is.

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  • Trials auto. Couldn’t remember the name but I said Trials auto.

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  • Oh sorry I didn't catch that. Just saw suros. Well I guess now you know the name again lol.

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  • Exotics should [b]ONLY[/b] come from endgame activities.

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  • Why? Here’s the thing about exotics. They change gameplay across all facets of the game. Not just end game activities. Why why take out the ability for hyper casual players to get the same experience? Look at the Legion expansion for WoW. You could get a legendary doing whatever. Legendaries were the equivalent of Exotics. They were further customization for builds. Makes no sense to tie them to end game activities only. Besides you have exclusive end game activity only exotics already.

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  • AGREEEE

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  • Just because enemies died slower in D1 doesn't mean we're less powerful.

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  • Take into account of how many synergy exotics for supers there are. Ie Phoenix Protocol. Take into account class abilities we have now that weren’t a thing in destiny 1. Things like barricade and rift. Things like Well and Banner titans. Chaos Reach with geomags for bosses. How titan smash isn’t just 1 and done. We also have more options for supers now than at the end of Destiny 1. I’m not really getting the argument for how we are “weaker” when no ones giving any examples it’s kinda like saying generic brands are weaker than names brands just because they aren’t the first

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  • Then what are you measuring? TTK of bosses is a pretty good measurement of how powerful we are

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  • Its everything from the time it takes for your skills to recharge, health regen time, health in general, how effective is each ability, how does exotics affect your skills, how do you use your skills, playstyle, flow of combat. In destiny 1 you had a lot of control over your playstyle (hopefully with Armor 2.0 we'll start to see that return) allowing you to change it up and perfect it to how you want to play.

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  • How do we have less control than in Destiny 1 in terms of play style? If you use the argument of the meta well guess what Destiny 1 had a meta as well when it came to game types. If you mean in terms of regen times and choosing between armor that gave regen stats well most of the builds people focused on for PvE centered around intellect for faster supers, when now we can get supers so fast with certain exotics and people having masterworked items. If you mean the spec builds, then sure you got to choose which melee abilities you wanted but everything else like jump and grenades are still able to be chosen freely, with the addition of your class ability. Health regen time can be specd into in terms of getting regen armor. Also rifts/Wells. I agree I can’t wait for the new “armor 2.0” system, it will add something we’ve been asking them to add for a LONG time now, but saying we’re weaker? Okay above you tried to say something along the lines of were not powerful now just because we kill things faster now? But... with all the things you claim we don’t have... we still kill stuff faster, deal with way more adds in strikes and boss fights in raids than in Destiny 1. If the feeling of being challenged makes you think we’re weaker maybe try looking at it through the lens of maybe Bungie is getting better at designing the game to feel more fun, or at least more challenging. Idk about you but I wish we had heroic strikes as well as nightfalls. I wish there were more dungeons I wish there were more weapon quests like whisper and zero hour. I feel like honestly things are becoming a little too easy at times because of the fact we have so many powerful options to meet them with.

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  • To be fair, alot of D1 enemies die slower than D2 ones.

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