For the most part, as it should be.
So sick and tired of devs succumbing to entitlement. Back in the day, gamers played the game and catered to the game.
The truth is, we play the devs vision, it's their game.
The typical comeback argument is we pay for it, blah, blah, blah. Look, you don't like a product, then simply don't use or buy it. You don't write threatening letters, cry your eyes out over crap tasting cookies. You just just buy another brand and move on.
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[i][quote]The typical comeback argument is we pay for it, blah, blah, blah. Look, you don't like a product, then simply don't use or buy it.[/quote][/i] You're right. This is how it should be. I'd be interested to see what Destiny would look like without all that revenue to fund new content.
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What's funny is you claim that, but in reality people will still buy it. Just like the so called majority said they wouldn't buy any more DLC, and they did anyway. Just like the ones who said they would never buy anything from eververse, and they still do.
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If they do pre-order or buy it immediately at release, they get exactly what they deserve. Just as I did when I purchased the season pass along with Forsaken last summer. I won't be making the same mistake, but you are correct - many will.
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A video game is a consumer product. Nothing more .
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their vision is to make money , we make their vision a reality. Everything else is irrelevant.
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That kind of approach just doesn't work in the context of a game that sees continuous updates and improvements, some of which are based on community player feedback, suggestions, and reports. That and strong Developer-Community relations are a huge PR boon in the modern video-game industry.
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That's your feelings. In reality, your feelings don't matter.
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You must live in a different reality, because in this one it's been established that Bungie has in fact put some measure of value in the passionate interaction this community has with Destiny and the franchise as a whole. Not a lot mind you, but value none the less. Also again, having a strong Developer-Player relationship in the modern video game industry is a [b]huge[/b] benefit, especially when it's focused around a live-service game.