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3/28/2019 7:01:41 AM
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I think masterwork cores should have thier cost lowered. [u]17 per weapon[/u] is crazy. However for infusion it really doesnt matter. This is for 2 main reasons 1. You dont have to be wearing your highest items to get powerful drops. 2. Practically no content requires you to be at max light. So for 95% of the game you can continue to wear your favorite items. Now as for the 5% when you want to attempt the latest endgame and need optimal weapons - it's simple, you infuse 3 weapons primary/special/heavy and your choice of exotic armor. (Let's say hunter - dps = nighthawk, adds = orpheus) that brings us to about 8-12 cores used. Big deal, especially for something that you'll likely be infusing once just to run efficiently then not infusing again till you're max. Follow that and you'll be just fine. Basically the [u]ONLY[/u] people infusion cores hurt are those that infuse every single time they get a +2 upgrade - putting literally any thought into how you level up will leave you with cores in abundance, I personally am sitting on over 100 and I've never traded planetary mats in nor have I purchased cores from spider due to laziness and disinterest. Now to be clear I dont care at all if they're removed from infusion but given the option between lowered masterwork cost and infusion removal the former wins everytime, I'd rather spend 2 cores per infusion to go from 650 -> 700 then 17 for 1 masterwork weapon.
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  • [quote]Basically the ONLY people infusion cores hurt are those that infuse every single time they get a +2 upgrade[/quote] Consider that year one gear, the cream of that crop, are very close to being like curated rolls of year 2 gear. Think of all of the items that could compete, or be fun in year 2. That is what having cores as part of infusion hurts. People complain all of the time about doing the same old shit for the same old gear, well being able to try out some of the best weapons from year one in the end game activities(at your max level) opens up a world of possibilities, AND it gives the dev team some insight into things that people might like to see actually brought back with random rolls.

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  • Again I'd argue that masterworking the item costs more then the infusing I cant see why a player wouldn't hit 700 then infuse that Y1 weapon straight from 400->700 and try it out. That's a coat of 2-3 shards which isnt a big deal. If someone is infusing thier favorite stuff each time a higher power item dropped then yes they aren't playing efficiently or smart. As far as I can tell the only ones having a cores issue are those type of players. Think about it this way you can infuse around 8 items for the same price it costs to masterwork 1 Y2 weapon. That's 5 armor pieces and 3 weapons. So I can infuse and entire character for roughly the same cost as mw 1 gun. If offered the choice between removing cores from infusion or lowering the price of masterworking I'd definitely choose the latter

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  • I get that. I think my only issue is with being able to pick and choose as I see fit. I have never been one to feel the need to infuse everything, so I pretty much ignore cores for the most part. I just remember the way it was in year 1 of D2, where I could at any given time, no grinding or special stops required, just bump something, keep my on character power level and try it out. If it was a bust, I just shard it or put it in the vault and move on. I had different sets of armor for each subclass, and I swapped regularly to my tastes. Now I find the game much less interesting because I tend to stay with one set, which then leads me to using a particular subclass for weeks on end. In year one, I had all of my characters progressing at about the same rate, and I switched back and forth regularly. Year 2? I haven't even finished Forsaken with my Warlock, no real incentive to do much of anything beyond bumping my hunter, and the only reason I chose that one over the titan is because I happened to progress the last word quest further and faster, so I stuck with it, but there was no in game incentive to really do one over the other. Gear used to be a fun pursuit, now it's just kind of boring. That happened pretty much when I stopped infusing gear regularly. Now, I get, this is how I play, but in the end, I don't see how having cores as infusion currency helps anyone. People talk about "more grind", but I would argue there is plenty of "grind" beyond farming up cores. Just some thoughts.

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