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Destiny 2

Discusión sobre Destiny 2
6/24/2018 4:45:11 AM
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Destiny 2 and Destiny 1: The short monologue of differences, and a Review.

First up, the [b]Story[/b]. Meh; the Lore is there, but you have to search for it, whether it be on a gun or a random object you can scan within the world. The original campaign, the one without any Expansion packs, had a cool [i]idea[/i], but it fell short during practice. Both Expansion Campaigns, Curse Of Osiris and the Warmind, bring 2 new narratives that bore me and were very similar within their presentation. Compare that to Destiny 1, which had, [b]spoilers[/b], character dialogue that isn't just your ghost and others, along with the ability of you killing multiple gods and Time Lords, with the fact that Destiny 2 presented more questions than answered them. Next up, the [b]Visuals[/b]; They're pretty good, The weapons look decent, the planets and aesthetics look polished, although some of the grenades (Swarm, Scatter, and Flux) look worse in Destiny 2 than in Destiny 1, but that is personal preference. [b]Player Versus Environment Gameplay[/b]; Definitely a downplay from Destiny 1, The difficulty curve is bad to the point where some missions are simply done by getting from point A to point B, while others have you kill enemies while having the equivalent of a 2 ton man with man tiddies slap you with his long knives. Some Classes are outright bad unless they are used in the most specific of situations, and there are clearly some weapons that are just better than others. Compare this to Destiny 1, where you can replay missions on what difficulty you want, have unique strikes that aren't simply story missions with matchmaking or higher light level rewards, Destiny 2 is just worse. [b]Player Versus Player Gameplay[/b]; Simply put, Terrible. The gameplay itself doesn't feel skill based, example; I can use a Graviton Lance, Antiope D, and Sins of the Past with Arcobolt Grenades while getting a "We Ran Out Of Medals" medal, and it simply feels better rather than using The Marine, The Quickstep, and a Blue Shift, due to range-restrains and recoil control. It is okay to have a Meta; It isn't okay to punish players to not play the meta. Compare this to Destiny 1, grenades and melee matter, you could counter everything if you wanted, whether it be a super or a different gun, along with unique maps and more game modes, Destiny 2's PvP is also worse than Destiny 1, and is one of the worst PvP experiences I've ever played. [b]The Reward System[/b]; It isn't exactly there. Most of Destiny 2's reward system is boring, and is near non-existent. You get one weapon or armor piece once, and you're done. Power doesn't matter in the end, so the remaining thing that is left is Ornaments and Cosmetic engrams, which are there for people who care about how their Guardian looks. The One thing that makes an influence on you, even in the long run, is MasterWork Cores, with their function to enhance almost, if not any legendary weapon and armor piece in an influential way, while giving you a neat Kill Counter.Destiny 1's Rewards were miles better, with the reason being in- [b]The Grind[/b]; In Destiny 2, you either grind for tokens, Power, or Crucible rank. Nothing else exactly matters, since you can purchase just about anything with tokens. Destiny 1 had Random Roles (Yes, I am aware they are coming out in Foresaken, but only on year 2 Weapons), and you had to level up your weapons, which seems like nothing now, but it still let you feel accomplished. You felt like you accomplished something when you filled out your Age of Triumphs Book, or when you Finally got the Raid Armor Set after 3 Weeks of Grinding on all Characters, You Felt pleased when you finally got that perfect perk set for your Matador 64, and when you maxed it out with the materials you either went out and scavenged for on random planets / bought them with your hard earned money, or when you got that strike-specific weapon (that actually isn't either bugged or at a ridiculously low drop-rate). You Felt all of that. In the end, Destiny 2 feels like a rehashed [i]bootleg[/i] of Destiny 1, made for short bursts of playtime throughout the week at most. Almost everything was lackluster, and it doesn't feel like it fit the $60 - $100 price tag.
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