Finally completed the raid, felt really lucky that I managed to get one of the loot-a-palooza keys for the tower.
Googled up information about it, was told about the public event and how I had to find chests to get a speed boost so I could open the chest.
So I started the event, found my chest, got onto the platform and got knocked off because I didn't realise the platform and the ship were so close.
Spawned again without the light foot buff.
Managed to find another chest, tried from a different angle and that didn't work. Fell to my death. For the next two minutes I ran around desperately trying to find another chest. I was panicking, I got flustered.
In the end, I got nothing for it. Besides being extremely upset, frustrated and depressed.
Why have you structured a reward this way?
Why include the potential to become miserable, as a reward?
This strikes me as being terrible design.
I even looked up where chests might be, but idiot me didn't think to look up how to complete what looked like a simple jump.
Why does getting a reward from something you already did need to be researched so heavily?
I thought you wanted to make the game more user friendly and casual, yet there was nothing this brutally heart wrenching in destiny 1.
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